‘Destiny’: Xur’s Exotic Goods For Nov. 4, Red Death Joined By Young Ahamkara’s Spine

Xur's Exotic Goods for sale in Destiny for Friday, November 4.

Another Friday has arrived in Destiny with a new visit from Xûr, Agent of the Nine. PlayStation 4 and Xbox One owners can look forward to a set of Exotic gear not seen since the release of Rise of Iron, such as the Red Death, Taikonaut, and Young Ahamkara’s Spine.

This week’s hiding spot for Xûr is in the Reef social area. You’ll want to turn right from the spawn point, head down the stairs past the Bounty vendor, and then go in the first door to the right of the bottom of the stairs. The Agent of the Nine is tucked away in a corner on the right.

Destiny Xur Reef Location - Right Door (PlayStation, Xbox)

Xûr and his items will only be available in Destiny through the morning of Sunday, November 6. He will be gone as soon as the clock strikes 5 a.m. ET/2 a.m. PT.

Exotic Gear on Sale

Name Type Stats Cost
The Taikonaut Titan Helmet 46 (65) Intellect /
41 (60) Strength
13 Strange Coins
Young Ahamkara’s Spine Hunter Gauntlets 72 (89) Discipline 13 Strange Coins
The Ram Warlock Helmet 40 (59) Discipline /
44 (63) Strength
13 Strange Coins
Red Death Pulse Rifle 23 Strange Coins
Legacy Engram Body Armor 29 Strange Coins

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Curios

Name Type Cost
Shock Hazard (Zhalo Supercell) Ornament 25 Silver Dust
Queen’s Command (Telesto) Ornament 25 Silver Dust
Plasma Drive Legendary Vehicle Upgrade 23 Strange Coins
“Emerald Coil” Legendary Vehicle Upgrade 23 Strange Coins
Heavy Ammo Synthesis Ammo Synthesis 3-pack 1 Strange Coin
Three of Coins Exotic Chance Boost 5-pack 7 Strange Coins
Glass Needles Resets Exotic Stats 3-pack 3 Strange Coins,
3 Motes of Light,
1 Exotic Shard
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For those wondering what to get, here are a few helpful hints.

Red Death

The Red Death Exotic Pulse Rifle in Destiny.

The Red Death can be a crucial weapon in some of tougher PVE encounters simply because of its namesake perk, which fully regenerates player health after each kill. The Unflinching perk also makes this a great weapon for PVP, as it helps you keep your aim steady while you’re being shot.

The Pulse Rifle was favored in the Crucible for quite a while, but balance changes to the entire weapon class reduced its effectiveness and use in multiplayer.

The Taikonaut

The Taikonaut Exotic Helmet for Titans in Destiny.

This Titan Exotic Helmet is all about perks for Heavy Weapons and Rocket Launchers, in particular. The intrinsic “Air Traffic Control” perk actually gives three perks. All Rocket Launchers gain tracking, radar will stay up while aiming using a Heavy Weapon, and Heavy Weapon ammo drops more often. This is best combined with Rocket Launchers that have a “Javelin” and/or “Grenades & Horseshoes” perk.

The Taikonaut also comes with the choice between “Ashes to Assets” for bonus Super Energy from grenade kills or “Heavy Lifting” for bonus Super energy from Heavy Weapon kills. The final column perk is “Innervation” for bonus Grenade energy on Orb pickup.

The split 65 Intellect and 60 Strength split roll is fairly close to the max for each stat. “Inverse Shadow” makes for a better third column perk, but try to get a similar stat set if you re-roll with Glass Needles.

Young Ahamkara’s Spine

The Young Ahamkara's Spine Exotic Gauntlets for Hunters in Destiny.

Gunslingers get this Hunter Exotic from Xur’s inventory this week. The Year Two version of Young Ahamkara’s Spine grants an additional Tripmine Grenade as its innate perk in addition to extending grenade duration by 30 seconds.

Destiny players will also have the option between the “Fastball” perk for increased grenade throw distance and “Impact Induction” for bonus grenade energy on melee hits. Plus, there’s the choice of faster reloads for Auto Rifles or Fusion Rifles.

An extra Tripmine Grenade in PVP is invaluable, which makes this a must pick-up for Destiny Gunslingers who don’t have this Exotic piece yet. The 89 max Discipline roll is five points off the maximum, which makes this a great roll for Grenade chuckers.

The Ram

The Ram Exotic Helmet for Warlocks in Destiny.

Bungie gave The Ram a bit of a nerf for Year Two, but it’s still an incredibly useful helmet to turn Warlocks into tanks in both Crucible and PVE activities. The “Strength of the Ram” perk not only gives extra Armor, but also activates Voidwalker’s Life Steal ability on every melee hit. This Helmet still stacks well with the Sunsinger’s Flamestrike Overshield, as well.

The optional perks offer up a choice between “Inverse Shadow” and “Second Thoughts” for bonus Super energy either from all minion kills or Special Weapon kills. The final column perk is “Infusion” to replenish health when you pick up an Orb of Light.

The 69 Discipline and 63 Strength split stats are decent for The Ram. There’s not much needed for a re-roll since it comes with the “Inverse Shadow” perk unless you need to shoot for Intellect for your character build.

[Featured Image by Bungie]