Microsoft and Psyonix announced the Xbox One release date Tuesday for the hit soccer and demolition derby hybrid, Rocket League. The indie sports title will land on the console next week with some exclusive in-game items.
Rocket League will launch itself on to the Xbox One on Wednesday, February 17 for $19.99 with the following three DLC packs bundled in for free.
- “Supersonic Fury” – Two Premium Battle-Cars, 12 Decals, 5 Paint types, 2 Rocket Trails, 2 Wheels
- “Revenge of the Battle-Cars” – Two Premium Battle-Cars, 12 Decals, 3 Paint types, 2 Rocket Trails, 2 Wheels, 4 Toppers, 2 Antennas
- “Chaos Run” – Two Premium Battle-Cars, 12 Decals, 2 Wheels, 2 Rocket Trails, 3 Toppers, 3 Antennas
Additionally, Xbox One owners that purchase Rocket League will receive the “Armadillo” vehicle from Gears of War and a Halo Warthog variant named “HogSticker,” as previously covered by The Inquisitr. Several Garage items will also be available as free console exclusives such as the Fizzie antenna and Overcharge Rocket Trail based on Sunset Overdrive.
Interestingly, Psyonix and Microsoft farmed out the work on porting Rocket League to the Xbox One. Panic Button did the development work on this edition of the game.
“With their help and expertise, we were able to bring Rocket League to XB1 with a high level of performance and fidelity,” Psyonix Vice President Jeremy Dunham stated on Xbox Wire.
Founded in 2007, the Austin, Texas, based studio previously worked on the Wii U version of Octodad, and the PS4 versions of Primal Carnage: Extinction and Disney Infinity 3.0 among other titles.
Rocket League for the Xbox One will support multiple 1v1, 2v2, 3v3, and 4v4 matchups for online and offline play. This includes non-ranked play, competitive play, and matches using the game’s various Mutators to change the rules of the game. All of the same content from the PS4 and PC version will be included such as the “Snow Day” Hockey mode and hundreds of Garage items. Some PS4 exclusive items obviously won’t make the trip over.
Presumably, the release of Rocket League on the Xbox One will coincide with the start of Season 2 of competitive play. Psyonix stated on Twitter the PS4 and PC update that will enable the second season would be ready “in about a week” on Friday, February 5. I’ve contacted the fine folks behind the Rocket League PR to get a confirmation on the start of Season 2 and will update this article if a response is received.
HEADS UP: Our PC/PS4 patch is almost done! You should expect to see it (and the end of Season 1) in about a week. pic.twitter.com/R99TIRsHjd— Rocket League (@RocketLeague) February 5, 2016
As previously covered, Rocket League Season 2 makes changes to how ranked play works in the game. Ranked play will be named “Competitive Matchmaking” in Rocket League Season 2 to clearly differentiate between casual matchmaking in the playlists. Additionally, Rank Points are being removed in favor of standing being determined by players’ in-game Skill Rating.
The Skill Rating will determine which division Rocket League competitive players will be placed in. Psyonix has scrapped the existing Bronze, Silver, Gold, and Platinum division with an all-new system. Player’s will be required to play 10 competitive matches when Season 2 starts to determine their skill rating and place them in one of the following titles and divisions.
That does mean Psyonix is resetting player rankings on the PlayStation 4 and PC for Season 2. However, division placement during Season 1 will heavily influence division placement for the new season, so it is unlikely top tier players will fall much, if at all, if they perform badly during the placement matches.
Rocket League has been one of the surprise gaming successes over the past year. The game currently has more than 11 million players between with the PlayStation 4 and PC and Psyonix is looking to add more with the Xbox One release next week.
[Image via Rocket League]