Super Mario Bros. Video Game Takes A Dark Turn

Antonio J. Newell

Super Mario Bros. freelance developers have given a different view of what could really happen on the classically-acclaimed video game. Mario in a wheelchair?

If you remember playing the original Super Mario Bros., you know exactly how the scene opens and typical gameplay is performed. Well, in this scene, Mario doesn't quite calculate his jump and slips off one of the blocks. At that point, the Super Mario Bros. game experiences a few difficulties. You can watch the video via the Facebook post, below.

According to the Super Mario Bros. video's credits, "Not So Super Mario" was created by Liron Atia, Roi Meyshar, Gadi Wilcherski, and Eran Keren. The group's name is Tachles - תכל'ס. The video was uploaded December 28, and it has received nearly 262,000 views. The post's Hebrew caption loosely regards the need to discuss accessibility.

In an exclusive Inquisitr interview with Roi Meyshar, he mentioned as follows.

"There's actually a story behind [the video]. One of us (we're three) is actually disabled and is using a wheelchair. This is why this issue [accessibility] is important for us."

However, some "level ups" also changed. In the original Super Mario Bros. video game, when he utilized the "fire plant," his color developed a red tint, his overalls changed to white, and he acquired fireball capabilities. Well, in this scenario, he temporarily levels up from a wheelchair to crutches.

Also, when Mario crossed the "finish line" — instead of him posting a flag — he was lowered on a conveyor, leaving a "handicap" decal on the pole.

While many have found the post "hilariously funny," from the Super Mario Bros. video, others — specifically those fighting with similar disabilities — might view it as "insensitive" or "offensive." However, that depends on your own moral compass. Yet, the main focus of the video is the overall message. Accessibility is important and all-considering.

Yet, in recent news, an older Super Mario Bros. video game was discovered, and it was created by the makers of Doom. According to The Verge, it goes back as far as 1990. The news source states as follows.

"Before they made Doom, the team at id Software tried their hand at bringing Super Mario to PC. Back in 1990, when the studio was still known as IFD, the developers created a demo for a PC port of Super Mario Bros. 3, which they then sent to Nintendo — but it was ultimately rejected as Nintendo focused on making games for its own hardware. Today, Doom co-creator John Romero shared a lengthy video showing off what could have been for the port."
"While it's missing some of the key components — there's no music, the sound effects aren't very Mario, and many of the sprites are changed — the SMB3 port looks remarkably close to its NES counterpart, considering it was made by an entirely different team. There are a few big changes, however. Most notably the second level has been changed completely, so that the blocks spell 'Like it', at the very beginning. Romero shared the video to help commemorate the 25th anniversary of Commander Keen, the platforming game that id went on to make after the Nintendo idea fell flat.
"The theme song music to the Super Mario Bros. game has been hummed, whistled, and redone by countless people over the years. Ever since the game was revealed back in 1985, the theme music has been stuck in the heads of many. What fans didn't know is that there are actually lyrics for the song and Nintendo has now released them in full-on karaoke style."

[Image via YouTube]