‘Quantum Break’ Release Pushed To 2016, Xbox One Fall Line Up Confirmed

The rumor of Xbox One exclusive Quantum Break slipping to a 2016 release was confirmed by Microsoft Studios and Remedy Entertainment on Thursday. The move not only frees up more development time, but also gives the line-up of exclusives more breathing room.

Quantum Break was originally pegged for a 2015 release. However, a person claiming to be “a Dutch Community and Social Media Coordinator at Microsoft” stated that the time-bending Xbox One exclusive was likely going to be delayed to “early 2016.”

The claim that Quantum Break was delayed was put in doubt when Xbox Marketing Head Aaron Greenberg stated that he “never heard of the guy” and was told that he is “not a Microsoft employee.” Despite Greenburg’s disavowing the claim, it turned out to be true.

That may be for the best, however. A press release I received by email from Microsoft PR outlines the exclusive games coming to the Xbox One in late summer and fall. It looks like a fairly full docket of titles that will have some audience crossover with Quantum Break.

“We’ve got the strongest games lineup in Xbox history right now, with 2015 blockbuster exclusives like ‘Halo 5: Guardians,’ ‘Rise of the Tomb Raider,’ ‘Fable Legends,’ and ‘Forza Motorsport 6,’ and more we’ll announce in the coming months,” said Shannon Loftis, Head of Publishing. “With so many games launching this year, moving ‘Quantum Break’ to 2016 extends our incredible portfolio into next year with a monster new IP.”

Halo 5 was recently confirmed for an October 27 release while Rise of the Tomb Raider is simply listed as Holiday 2015, and Forza Motorsport 6 is a fourth quarter launch. Meanwhile, Fable Legends is still just a 2015 release, but it is expected to be available either with the Windows 10 launch either in August or September.

It’s not clear if the Quantum Break delay is due to development issues with the game, as Remedy is known for repeated delays. However, their statement on the matter implies that this was a case of Microsoft juggling its fall line-up of exclusives to maximize sales.

“We’re really proud to be part of the incredible Xbox One line-up,” said Sam Lake, Creative Director at Remedy. “We thank our fans for their patience, and want them to know that the team is taking advantage of this opportunity to polish and fine tune the game to create the kind of standout entertainment experience they’ve come to expect from us.”

[Images via Xbox]