Batman: Arkham City patch on PC fixes DX11 issues (for some)

As you may know, Batman: Arkham City has some.. issues on the PC with DirectX 11. More specifically, when in DX11 mode, the game’s performance takes a disproportionately massive drop.

Warner Bros. Interactive and Rocksteady Studios promised us a fix, and they’ve delivered.. sort of. Instead of fixing the issue entirely, Rocksteady has only fixed the DX11 performance problems on 64-bit operating systems. If you’re running a 32-bit OS, you’re out of luck for now.

“Users running Windows 7 32 bit or Windows Vista 32 bit should ONLY use DX 9 settings until a future patch that addresses this specific issue is released,” said Warner Brothers in a statement. “We are actively working to address the remaining issue tied to DX 11 for users running 32 bit versions of Windows Vista or Windows 7.”

Still, there may be at least something for 32-bit users in the patch. Rocksteady also introduced a number of fixes and tweaks, including:

  • Performance / hitching issues have been greatly improved for running in DX 11. (64-bit only)
  • An issue with players running out of Video Memory or encountering a Rendering Thread Exceptions has been address. This was primarily affecting 32-bit Operating Systems.
  • A progression block after defeating Ra’s Al Ghul has been fixed. This was issue occurred primarily on lower end computer setups and described as Batman not readying his Reverse Batarang.
  • A crash that occurred when scrolling between the Character Bios and Arkham City Stories has been fixed.
  • A crash that occurred when selecting “Press Start” immediately when available at the Title Screen has been fixed. The issue was described as crashing/hard locking around the DLC (Downloadable Content) check.

Source: Rocksteady (Steam)