Blizzard is gearing up to launch the next update for Diablo III, patch 1.05, in the relatively near future, and now we have the first details on what sort of changes you can expect out of the patch.
In a post on the official Diablo III website, Blizzard’s Wyatt Cheng revealed that patch 1.05 will introduce a number of damage mitigation adjustments with the overall goal to make Inferno easier, and to promote more build diversity.
First, the nerfs: Blizzard says that to accomplish the aforementioned goals, it had to tone down the defensive skills for each class. Every class will be getting some sort of defensive skill change, but some are being hit harder, such as the Barbarian and the Wizard.
Before you get out your pitchforks, Blizzard also says that it will be bringing down monster damage output in Inferno across the board by around 25 percent. Even with the nerfs, Blizzard says that players should see a noticeable drop in incoming damage. For more information on the nerfs, see this link.
Reduced damage from monsters will likely be good news for those still struggling with Inferno, but the trade-off here is that it will make the game even easier for those of you with ridiculously good gear. Fortunately, Blizzard has a solution in mind for that.
Although Cheng didn’t go into too much detail, he did reveal that a new “Monster Power” system will be added to give players even more of a challenge. If you played enough Diablo II, then you likely recall the “players 8″ option–Monster Power will be like that.
“The details of this system will be outlined as we get closer to 1.0.5, but in short this is a callback to the Diablo II ‘players X’ option, allowing you to increase the level of challenge for increased rewards,” Cheng explained. “Our hope is that we can make Inferno easier while simultaneously providing new ways for top-end players to gauge their increasing power in tangible ways.”
Blizzard promises more details on Diablo III patch 1.05 in the coming weeks, so stay tuned for more.