‘Call Of Duty: Ghosts’ Uses Kinect With New Interface

Call of Duty: Ghosts will use the Xbox One Kinect for voice commands.

The Kinect, thus far, is one of the few things about the Xbox One that may still sell it after all of the hate being thrown at Microsoft’s next generation console. As previously reported by The Inquisitr, the Xbox One Kinect is an amazing device, able to motion track individuals and even single your voice out in the midst of confusion.

One of the games shown off at the Xbox One reveal last week was Call of Duty: Ghosts. The game boasted more realistic graphics and motion engines than ever before, especially with animals. It features a dog that has practically become the Xbox One’s mascot at this point, and the dog is set to be a useful part of the game.

Apparently the dog in Call of Duty: Ghosts will be able to accept voice commands. Imagine you’re behind enemy lines and you see some ammunition sitting across the walkway. You might tell your canine companion to “fetch” and point to the pickup, and your dog will risk its life to bring it to you. You might find yourself in need of a distraction, so you tell your in-game dog to “sit” as you move away from the animal, and as you say “speak” and the dog barks, you sneak around behind the enemy and break his neck.

The previous Kinect for the Xbox 360 wasn’t that useful. It tried using voice commands in games like Mass Effect 3, but it didn’t drastically improve Mass Effect 3. The Kinect for the current generation Microsoft console is just too glitchy to be a mainstay gaming peripheral, and may have been the downfall of Sleeping Dogs.

Microsoft did improve on the device for the Xbox One, as shown in the demonstration at the big reveal, and Call of Duty: Ghosts is set to take full advantage of it.

Do you think the Xbox One Kinect will improve games like Call of Duty: Ghosts?