The Legend of Zelda: Breath Of The Wild made a huge splash at E3, and fans are excited to find out what Link’s adventures will consist of this time around.
In a report by IGN, it looks as though details about Link’s adventure have been revealed. Breath of The Wild is going to be a much bigger game than previous installments, and creators had a challenge in expanding on the overall size of the world that Link would be exploring. IGN spoke to series producer Eiji Aonuma about the project, and he expressed his thoughts on making this Legend of Zelda game bigger than what they were used to.
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“After Skyward Sword we really needed to develop a bigger world,” Aonuma said. “but we’ve actually never done that. A lot of it was trial and error, and we had to feel things out.”
Aonuma went into further detail regarding The Legend of Zelda: Breath of the Wild, specifically how creators went about adding volume that would make the game more expansive to players who had played previous Legend of Zelda titles.
“We talked a little bit about the idea of density, how dense do we make this big world,” Aonuma began. “As we were developing it, we realized that filling Hyrule with things to do and explore is going to be a lot of work. It’s going to take a lot of people and a lot of time. But when we actually started doing it and experienced things like moving around on the horse or climbing up to a high place and paragliding down, we realized that our desire to see what’s ahead was more than just wanting to see what’s in the world. So in that sense, we realized that it’s kind of okay if there are pockets of emptiness.”
— GameSpot (@gamespot) June 26, 2016
It would seem that The Legend of Zelda: Breath of the Wild will feature more exploration than previous games have done. Link has always had a set location to travel to, highlighted specifically for plot points. Breath of the Wild is shaping up to be a bit different, and will give players reason to search the open world for secrets and hidden treasures.
In addition to a bigger world, The Legend of Zelda: Breath of the Wild will also feature a system where Link will be able to mix and consume elixirs. These elixirs give him different abilities and traits, such as increasing stamina, allowing Link to walk faster, or making it to where he produces no sounds.
“So there’s definitely different types of medicine,” Aonuma explained. “For example, as you saw there’s elixirs to make you walk faster, and there’s an elixir that will nullify any sound you make. There’s all these different effects, there’s many different effects that will help you accomplish your goal. There’s many great different types of that.”
Perhaps these will be used in Breath of the Wild to lend more strategy to the game. While we don’t know much about combat outside of what was shown during E3 footage, one can imagine that there will be an appropriate elixir to manage any given situation.
There’s also the matter of rupees and how they will function in Breath of the Wild. Eiji mentioned that they will function differently than what players are used to. You won’t find a generous amount of them out in the open. Instead, players will need to sell items and use the rupees accrued to purchase new equipment and consumables. Even villages have had a change in how players will approach them, though Aonuma stated that going into detail about them would be giving spoilers.
— Eurogamer.net (@eurogamer) June 22, 2016
It looks as though The Legend of Zelda: Breath of the Wild will be running at 720p on the Wii U with 30 frames per second. The only downside is that the game appears to be suffering from frame drop in its current state. Geek reports that the game drops frames, specifically during fights or other animations. Of course, development is ongoing. It’s highly likely that we will see an improvement before the final product is complete.
The Legend of Zelda: Breath of the Wild is said to be scheduled for a 2017 release on the Wii U and Nintendo NX, a console still in development. There’s still much that we don’t know about the game, but Nintendo is working hard to give players a new, unforgettable experience.
What are your thoughts on Breath of the Wild so far? Do you believe that it’s the right direction to make the world more open with hidden aspects of exploration? Let us know your thoughts in the comment section below.
[Image Via Nintendo]