Multiple ‘Destiny’ 2.1 Update Issues Discovered, Including SRL Record Book Exploit [Update: Hot Fix Patch Released]

Destiny received the 2.1 update on both PlayStation and Xbox consoles yesterday. The new update brought numerous changes, but also introduced some new issues, including a huge Sparrow Racing League Record Book exploit. Additionally, players have begun noticing that some of the weapon changes are not acting as expected, such as the Pulse Rifle nerf hitting harder than anticipated.

Issues noticed by Destiny players are being documented in both the Bungie and Reddit forums for the game. The largest issue appears to be players able to complete portions of the Sparrow Racing League Record Book and receive the associated rewards without actually purchasing the book from the Eververse Trading Company.

Destiny Eververse Trading Company Sparrow Racing League (PlayStation, Xbox)

This is a huge exploit, which won’t be explained how to perform here, due to the fact the SRL Record Book costs 1,000 Silver ($10) to purchase. Those that have already purchased the book are feeling ripped off, while Bungie is losing sales as the exploit spreads. Naturally, this is a high priority on the developer’s list of fixes since it is a source of Destiny revenue. The following Twitter post from the Bungie Help account indicates the developer is already looking into it.

Update: Bungie released a hot fix patch to Destiny Wednesday evening around 10:45 p.m. ET. The following issues were fixed.

  • Fixed an issue where Exotic Leg Engrams did not decrypt into any items.
  • Fixed an issue where copies of “The Climb” FWC Ship was incorrectly providing Reputation.
    • This has been temporarily disabled on the Ship Collection kiosk and will be fixed in a future update.
  • Fixed an issue where the SRL Record Book, Vol. 1 items did not require the player to own the Record Book in order to acquire them.
    • Record Book items will not be deleted from players’ inventories, but will now require ownership of the SRL Record Book in order to equip the items.
    • Any progress already made towards the Record Book will be saved.
    • Warning: Record Book gear can only be acquired once. We are working on a future fix to allow players to attain additional instances in case of accidental deletion.

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Another painful issue for players is occurring with Exotic Boot Engrams. Destiny players should avoid decrypting these engrams at the moment, because sometimes the actual Exotic Boots are not rewarded. This is another issue Bungie Help has acknowledged and is currently “investigating a fix.”

Another Destiny 2.1 update issue recognized by Bungie Help is players being returned to orbit for inactivity when that is not the case. Again, this is another issue that is being investigated.

Meanwhile, weapon changes to Destiny appear either have not been implemented, implemented incorrectly, or implemented far more than expected. Players are reporting that the promised Auto Rifle boost of three to seven percent for the different archetypes has not occurred, and the weapons are doing the same amount of damage as they did prior to the 1.2 update.

Players are also reporting Fusion Rifle stability has not improved and, in some cases, it has gotten worse. The patch notes stated the weapons were to receive “Reduced Hip Fire Stability for all fusions” and “Increased ADS and Crouched Stability for all fusions.” Destiny players are reporting stability while aiming down sights appears to be decreased instead of increased. Additionally, hip fire stability is much worse, even with the “Hip Fire” perk active.

Destiny (PlayStation, Xbox)

Pulse Rifles do not appear to be glitched, but the effects of the up to nine percent base damage reduction is greater than anticipated. The total effect is a reported 19 percent reduction damage once the base damage nerf goes through the total damage calculations for weapons.

Update: Bungie provided a corrected list of percentage changes to Auto Rifles and Pulse Rifles. The developer appears to have misplaced a decimal point in the original listed changes.

Auto Rifles

  • Small increase to base damage
    • Low RoF (Suros Regime, An Answering Chord): 0.3% increase from previous base damage
    • Med RoF (Zhalo Supercell, Paleocontact JPK-43): 0.7% increase from previous base damage
    • High RoF (Arminius-D, Necrochasm): 0.04% increase from previous base damage

Pulse Rifles

  • Reduced base damage
    • Low RoF (The Messenger, Spare Change): 0.9% reduction from previous base damage
    • Med RoF (Hawksaw, No Time To Explain, Red Death): 0.9% reduction from previous base damage
    • High RoF (Bad Juju): 0.9% reduction from previous base damage
    • Highest RoF (Grasp of Marok): 0.97% reduction from previous base damage
  • Reduced damage falloff to start between Auto Rifle and Hand Cannon ranges
    • A low range Pulse Rifle will have shorter damage falloff than an average Hand Cannon
    • A high range Pulse Rifle will have farther damage falloff than an average Hand Cannon
  • Increased base damage against AI combatants by roughly 5%

While this clears up the Auto Rifle issue, it doesn’t explain the Pulse Rifle changes players have reported. Bungie will provide more context in the Weekly Update post planned for Thursday.

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Other notable Destiny 1.2 update issues that players should be aware of include making sure to leave plenty of inventory space available. Opening Sparrow Racing League packages, such as the Racer’s Toolkit and Sparrow Toolkits, can result in lost items if there is no inventory space and Postmaster space free.

Surprisingly, the Warlock Exotic Helmet “THE RAM” was upgraded to a Year Two Exotic without any fanfare from Bungie. Destiny players discovered the helmet sitting in their Exotic Collection kiosk.

Have you run into any issues since the Destiny 1.2 update? Sound off in the comments below.

[Images via Bungie]