The first visit from Xûr following the release of the Destiny2.0 update finally happened Friday. While the Agent of the Nine does not have any new gear to sell, some changes in his wares are already in place with hints at more to come.
Xûr can be found next to the Crucible Quartermaster in the Tower this weekend. Simply head straight towards the Vanguard hall after spawning in the tower and look against the wall on the left just before you run into the Quartermaster. Here’s where you can find him on the Tower map.
Xûr and his items will only be available in Destiny through the morning of Sunday, September 13. As soon as the clock strikes 5 a.m. ET / 2 a.m. PT, he will be gone.
The normalization of the armor stats for Intellect, Discipline, and Strength feels a bit like Destiny moved from measuring temperature in Fahrenheit to Celsius. Whereas stats under the old system ran from 50 to 170 depending on the armor piece, the new stats run from 0 to a new max of what looks like around 50 for now. We’ll know for certain once The Taken King releases and the new armor hits.
For now, it’s an all helmets week for the Exotic armor in Xur’s wares, with only the Hunter helmet being the one that has rarely been sold. Unfortunately, it has a somewhat low stat roll. Meanwhile, the Titan and Warlock helmets have made regular appearances but have excellent stat rolls. For those wondering if the weapon balance changes have made the No Land Beyond a better weapon, here’s your chance to find out.
Overall, it’s hard to recommend any of the Exotic armor or weapons this week with The Taken King right around the corner except for collecting purposes. These are all being deprecated in favor of the new gear.
Note that Xûr’s stock has changed with the Destiny 2.0 update. He’s not selling Exotic Shards this week, but he’s still selling Exotic Engrams. Meanwhile, telemetries have gone away along with the Mote of Light and Heavy Ammo Synthesis now comes in packs of three instead of packs of five.
Here is what is available for sale and upgrade from Xûr this weekend. Thanks again to DestinyDB for the Exotic information below.
Exotic Gear on Sale
|Helm of Inmost Light||Titan Helmet||34 Strength||13 Strange Coins|
|Celestial Nighthawk||Hunter Helmet||25 Intellect||13 Strange Coins|
|Apotheosis Veil||Warlock Helmet||32 Intellect||13 Strange Coins|
|No Land Beyond||Sniper Rifle||23 Strange Coins|
|Exotic Engram||Exotic Helmet||23 Motes of Light|
|Plasma Drive||Legendary Vehicle Upgrade||23 Strange Coins|
|Emerald Coil||Legendary Vehicle Upgrade||23 Strange Coins|
|Heavy Ammo Synthesis||Ammo Synthesis 3-pack||1 Strange Coin|
For those wondering what to get, here are a few helpful hints.
No Land Beyond
No Land Beyond is one of the extremely rare special Exotic weapons that can fit in the primary weapon slot. It is, in fact, the only Sniper Rifle that can be used as a primary weapon. However, its performance may leave you preferring to use a Scout Rifle with a high impact rating instead. The precision damage multiplier was increased with the 2.0 update, but still a little less than Sniper Rifles. However, if you’re a headshot master in PVP, No Land Beyond may be worth your coins.
Helm of Inmost Light
The Helm of Inmost Light is a Titan Striker specific helmet and is really a must have for those focused on high damage output. The Invigoration perk reduces the melee cooldown when Orbs of Light are picked up, while Rain Blows increases melee attack speed. The Recklessness perk is the headliner, though, as it adds Death from Above and Headstrong to Fist of Havoc.
The 34 Strength stat roll is excellent for this helmet on the new scale. If the Helm of Inmost Light is one that you need to add to your Exotic collection, this is a solid pick up.
The Celestial Nighthawk is Gunslinger Hunter specific Exotic helmet that gives the Golden Gun a single shot with six times the normal damage. The “Big Game” perk is fun to use in PVE and helpful against tougher enemies that barely flinch from a normal single Golden Gun shot. However, it is not useful at all in PVP, where more three to four shots are preferable over one big one. The “Ashes to Asset” and “Inverse Shadow” perks synch up well with the primary perk by feeding more super energy with grenade and non-grenade kills. This helps generate more Golden Guns to compensate for the single shot.
The 25 Intellect stat roll is fairly poor on the new stat roll and only makes this worth getting if you never got it from House of Wolves.
The Apotheosis Veil helmet for Warlocks is a utility helmet that works well with either sub-class. It’s primary benefit in Destiny currently is to help with surviving the Crota’s End raid. The Infusion Perk replenishes health when you pick up Orbs of Light while Private Reserves immediately regenerates your health when activating your Super ability. These are useful in some PVE situations, as well as during hairy encounters in Nightfall Strikes and the like.
The 32 Intellect stat roll is interesting since this used to be a Discipline helmet. Still, the roll is great for those that never picked up this helmet.
[Images via Destiny]