Star Wars: The Old Republic Patch 1.2 PVP Changes Detailed


BioWare recently detailed Star Wars: The Old Republic Patch 1.2‘s new ‘Legacy’ system, and now the developer has posted a new blog detailing the new PVP changes and improvements introduced in the latest major SWTOR patch.

BioWare will be introducing the new PVP ranking system in Star Wars: The Old Republic patch 1.2, but the developer is quick to note that this implementation is considered to be a “pre-season” version of ranked Warzones. After the developers collect data and feedback from the community, “Season One” of ranked Warzones will begin.

Here’s how BioWare says that Star Wars: The Old Republic‘s new ranked PVP system will work:

“In Game Update 1.2, any level 50 player will be able to queue up for Ranked Warzones by themselves or in a group of any size up to eight players. Performance will be tracked on every player who participates, as a rating that will be adjusted with every match won or lost (leaving counts as a loss and prevents you from re-queuing for several minutes) considering the ratings of all other players in the match.

“In other words, if the enemy team has an overall much higher rating than you and your team, your rating would only go down a small amount if you lost. Players will have a separate Solo and Group rating, meaning only the rating for which the player queued will be affected by each match.”

BioWare adds that solo players will be matched up against other solo players in ranked Warzones, and groups of eight players will be matched against other groups. However, if the system determines that a match won’t be able to start without mixing and matching due to a small number of players in the queue, the system may match solo players against groups.

BioWare explains:

“Solo and group queued players might be pulled together after a while if needed to launch a match. If a match cannot be made for extended periods of time, then Normal and Rank queued players (except those who queued as a group of five or more) might be pulled together to launch a ‘mixed’ match.

“Players will always be notified when a mixed match is made on the Warzone enter prompt. The rewards received in mixed matches will be based on how the player queued (type of commendations, rating adjustment if any, etc.).”

BioWare admits that having mixed matches isn’t ideal, but the developer says that the solution is only temporary until cross-server Warzones are introduced into Star Wars: The Old Republic in a later patch.

For more details on the new ranked Warzone system being introduced in Star Wars: The Old Republic patch 1.2, head over to this link.

Share this article: Star Wars: The Old Republic Patch 1.2 PVP Changes Detailed
More from Inquisitr