If you’re interested in Dungeons & Dragons, but have never made the leap, then it’s time to jump in! There are more resources than ever available today, so let’s take a look at a few of them.
The D&D Adventurers League is a great way to start playing if you prefer the classic tabletop experience. All you need to get started in organized league play is look up games near you.
If none of your friends already play, or you can’t find a group near you, all is not lost. You may have to become a Dungeon Master, but don’t let this frighten you. Being a DM is not as difficult as you might think; you just need a few tools to get your feet wet:
- D&D Basic Rules or a Player’s Handbook
- D&D Adventurers League Players Guide and Dungeon Master’s Guide
- A set of role playing game dice, paper and pencils
- Find an adventure or create your own
- 3-7 players
Once you’ve got the fundamentals, it’s time to let your imagination run wild. The platform you choose is up to you, and they all offer various pros and cons. Let’s examine tabletop play first:
- Body language can help convey ideas
- Less distraction (Facebook, email checking, playing video games)
- Player socialization can be more natural
- Players might expect props (like maps and miniatures)
- Localized player pool
- Difficulty scheduling regular meet ups
If assembling a game near you is not possible, you can use an online platform:
- Limitless digital content
- Players all around the world
- Built-in tools (dice rolling, character sheets, macros)
- Optional video
- One person speaks at a time
- No physical interaction
- Potential technical problems
- Online players might be more fickle (as they have more options)
You might prefer to throw out some, or all, of the rules and do what’s called a homebrew adventure. This approach gives you the ability to work with anything you can think up and insert it into the game.
What if you already play Dungeons & Dragons? Players and dungeon masters alike are always honing their craft – and you should too. Seasoned players and DMs have tons of resources available to you online.
Chris Perkins is the first amazing resource we’ll be discussing for your D&D game.
Perkins runs the popular adventures Acquisitions Incorporated and Dice, Camera, Action. He also has a series of Q&A panels on both playing and running great D&D games. If you observe his style and advice you will, no doubt, become a better DM and player. He also speaks on overcoming anxiety and challenging yourself through the game.
Matthew Colville is also an extraordinary resource for players and DMs. His amazing YouTube channel explores many aspects of how to run, and play in, an amazing game. His interview with veteran DM Jim Murphy is an astonishing look into the mind of classic DM style.
Node provides stellar advice, by way of example, in the Call of the Wild campaign. The adventure grips the viewer into a fast-paced, suspenseful fold. These guys are a great subject for good game flow.
There is neither a right or wrong way to play Dungeons & Dragons. The only downside is that if you take the time to make it fun, you might find yourself growing old very fast.