Microsoft rules out high-definition Xbox remakes
Over the past couple of years, Sony’s given a few PS2 classics a high-definition makeover and released these beautified remakes on the PlayStation 3. I used to think that was a cheap tactic, until Sony announced ICO and Shadow of the Colossus would get the same treatment, at which point I made this kind of sound: GJQPLMWYATDFUIG34FJF2HDUF.
So hi-def remakes, in my fickle mind at least, are now Officially Awesome. The sad news? Microsoft won’t be following suit. In an interview with IGN, Microsoft Game Studios Corporate VP Phil Spencer ruled out releasing graphically upgraded versions of Xbox 1 games on the Xbox 360:
“I don’t think it’s necessarily a bad idea. I’m going to think about it from the customer’s perspective, and are we really delivering something of value to the customer at a price that they want? We obviously have a lot of new things going on, so the thought of re-doing a bunch of things is probably difficult to just weave into the overall portfolio. If you can provide real value to the customer, there could be possibilities for that, but I don’t spend a lot of time thinking about it.”
That means we won’t be getting high-definition edition of Xbox 1 classics such as Ninja Gaiden Black, Jet Set Radio Future, Panzer Dragoon Orta, and, of course, the legendary first Halo game (which is still the best title in the series YES I WENT THERE).
And that, dear reader, sucks.