‘Detroit: Become Human’ Details: E3 Demo Insight, Narrative, & More


Some choices are harder than others, and Detroit: Become Human will make no exceptions on the matter.

E3 played host to many trailers for upcoming games set to be released in the next two years. Detroit: Become Human was one of them, introducing players to the concept of choices and the consequences that follow. Based on the demo, decisions will force players into the rabbit hole to see how deep it goes. This isn’t your typical game of chance, either. There are multiple paths, each with its own set of events that will set the stage for life and death.

In a report by International Business Times, developer Quantic Dream offers insight into the Detroit: Become Human demo. Writer and director David Cage dove into the game’s events, and talks about the foundation of its story.

“In this world, technology made possible the creation of androids that look, speak, and move exactly like human beings,” Cage said. “And they have replaced humans in most of their jobs.”

Detroit: Become Human explores the relationship between man and android. While this won’t be the first game that pits man against machine, it certainly intensifies the mixed emotions that come with trusting the unknown. Artificial intelligence starts out with harmless intent, but the deepening bond between humans and their metal companions starts to see blurred lines as emotions come into play. Cage gave insight on this, pointing out the beginning of the demo where androids are behaving differently toward humans. They begin to vanish, and others are even showing aggressive attitudes toward human beings.

“When the story starts, some of these androids start to have strange behaviors. They start to disappear without any reason or even start being aggressive towards humans. It’s as if they were overwhelmed with their own emotions,” Cage says.

We see that the Detroit: Become Human demo has a plethora of choices. Dialogue occurs between characters, and options for various responses are left up to the player. Each response corresponds to a different button, leaving a potentially positive or negative choice to the press of a button.

Cage had quite the challenge with the script, commenting on the depth and size of having so many possible outcomes in Detroit: Become Human.

“Well, the script of Detroit is thousands and thousands of pages and it’s really a complex script in many ways, from the very first scene, very first second of the game, you start to see things having consequences in the scene and maybe beyond the scene,” Cage stated. “Of course, as you move on in the story, it becomes more and more complex.”

The first character we’re introduced to in Detroit is Connor, an android that appears to be driven by the determination to complete his mission; the E3 demo shows multiple scenarios where Connor’s decisions can either save lives, end in disaster, or open the dialogue for bigger choices as time goes on.

Detroit: Become Human will feature multiple characters who possess their own story arcs, and their perspectives will change. While Connor won’t be the only individual with a story to tell, every arc will be a piece of a much bigger puzzle.

“We tell different individual stories from different androids and they start as separate stories, but of course, there will be a point where they will connect and interlace and tell you the big story,” David explained. “And it makes things even more complex for me as a writer, but hopefully more exciting also for the player in the end.”

Graphics will lend a hand in bringing Detroit to life. According to Gaming Bolt, every character in the game is a real person. The staff determines who the best actor for the role would be, and sessions are held to create and mold their respective character into a real being. Quantic Dream is striving to bring as much quality to the game as possible, resulting in every detail in Detroit looking real and engaging.

Cage weighed in on the graphics, explaining his desire to focus on it.

“We play with all this technology and players don’t need to care about all this because it’s just interesting for geeks and developers, but actually we really enjoyed doing these things. We hope that players, even if they are not interested in the technology behind all this, will like the result on screen.”

Are you excited for Detroit: Become Human? Let us know your thoughts in the comments section.

[Image Via Quantic Dream]

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