User-created mods for Fallout 4 are finally coming to the Xbox One. Bethesda Game Studios confirmed a release date for the support of mods for the first time ever on a console. The developer also shared additional details during a Twitch livestream broadcast, including which mods will actually make an appearance.
Fallout 4 mods have been going through beta testing on the Xbox One for much of the past week. It’s an extremely short beta test, however, as Bethesda Game Studios confirmed mod support is coming Tuesday, May 31.
This marks the first time console owners this generation have been able to download and install mods for games. Developers typically bring mods over to console themselves, such as Studio Wildcard did with The Center map for ARK: Survival Evolved. Or, they create their own mod-like add-ons like Mojang plans to do with Minecraft this summer.
— BethesdaGameStudios (@BethesdaStudios) May 27, 2016
When launched, Fallout 4 players can visit the Mods menu in-game to browse and search for mods, choose favorites, post feedback, and install them from within the game. This is essentially the same experience from the Bethesda website but with the added convenience of not having to visit the website to download and install the mod.
The Bethesda website also plays home to a mod section for Fallout 4 that features a growing list of mods. It is divided up between most popular, latest, highest rated, and most favorited mods. A filter is also available along with the ability to search mods or view the mods that you have downloaded. Mods can be favorited or downloaded directly from the website.
Xbox One owners that wish to use Fallout 4 mods will need to make sure they have a Bethesda.net account set up. You will be required to log in to the account to access and install the mods for the console.
There is a 2GB limit on the amount of mods that can be downloaded on consoles. The file sizes of each mod are displayed in the menu along with how much space players are using and how much space is remaining. Many mods are less than a megabyte in size while others can reach 400MB or more.
Fallout 4 games played with mods will be saved separately with a “[Modded]” tag versus games played without mods. The amount of mods installed do appear to affect the performance of loading into a game.
The number of mods available for the Xbox One include new weapons, new character skins, new locations, cheats, settlement items, and more. It appears that most of the content available for the PC will be available for console. There are currently about 660 mods available for the Xbox One edition of Fallout 4 on Bethesda’s website, while the PC version has 1,231.
Mod support for the PlayStation 4 of the game is still inbound. Bethesda stated in a Twitter post the console is still on track to receive the new feature in June, though an exact date was not announced.
Those interested in creating their own mods can download the Creation Kit for PC to start making their own Fallout 4 mods. A free download link is available from the game’s launcher to get you started. You’ll also want to visit the Creation Kit Wiki to expand your knowledge and learn everything from how to create new items in the game to creating your own scripts for player conversations.
“Mods and the players who create them have always been an important part of our games, going all the way back to Morrowind and The Elder Scrolls Construction Set. We believe that our games become something much more special, when we put the power of creation in your hands. New quests, environments, characters, dialogue, outfits, weapons and more – with Mods, the possibilities of what you can do are endless. You are creating new experiences that enhance and take our games into amazing and surprising new directions.
“For Fallout 4, our goal was to make Mods easier and more accessible than ever before – for both the creators and the players. By building an all-new system with Bethesda.net we’ve made a huge leap forward in achieving that.”
[Image via Bethesda]