The wait for the challenge of Fallout 4‘s revamped Survival mode is finally over. Bethesda Softworks officially released the 1.5 patch to the PC version of the post-apocalypse role-playing game Thursday, with the Xbox One and PlayStation 4 release just a few days away.
The 1.5 update for Fallout 4 is available for all Steam users to download and install now. Bethesda Game Studios announced via Twitter the console versions of the game will receive the update, minus mod support, next week.
PC players received mod support in a beta update earlier this week, along with the release of Bethesda’s official modding tool, the Creation Kit. The Fallout 4 update allows users to browse, search, favorite, and download mods straight from the in-game menu, as well as through a dedicated section on the Bethesda website. The Xbox One will receive mod support in May, followed by the PS4 in June.
Bethesda has made combat more brutal to make players think more about when to get into battle and when to avoid it. The pace of the game has also been slowed down somewhat to encourage players to explore more of the game world. Meanwhile, items have been re-balanced to prevent players from hoarding items and force them to consider their armor and weapons more carefully.
Some of the examples of the changes include only allowing player to save when they find a bed and let their character sleep for at least one hour. Fast travel has also been disabled, while the lethality of attacks by the player character and enemy NPCs has been increased. Players will also need to manage their character’s health better, as there are several different illnesses that one can acquire, and it is possible to cripple limbs either through injury or fatigue.
It’s important to note that the Survival difficulty characters are not backwards compatible with the 1.5 version of Fallout 4. Bethesda suggests that players not use their Survival characters if they opt out of the beta.
You can find the list of fixes in the Fallout 4 1.5 update that are in addition to Survival Mode changes below:
- General stability and performance improvements
- Fixed rare crash related to reloading a save that relies on Automatron
- Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
- Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
- Fixed issue with Ada not properly traveling to an assigned settlementv
- Robots can now be assigned as settlement vendors
- Fixed issue with “Appropriation” where blueprints would not appear properly if the container had already been looted prior to getting the quest
- In “The Nuclear Option,” entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
- Fixed distance check with Robotics Expert perk
- While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
- Ability to delete downloadable content via the Add-Ons menu (PS4)
- Fixed issue with “Defend the Castle” where speaking to Ronnie Shaw would not properly complete the quest
- During “The Nuclear Option,” fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
- Fixed issue where Workshop placed light bulbs would occasionally not light properly
[Image via Bethesda Softworks]