‘Destiny’: Xur’s Exotic Goods For Jan. 8, Dragon’s Breath Takes A Bow
Destiny players waiting for the Xûr visit for the weekend of Friday, January 8 are in for a bit of a treat. The mysterious vendor has one of the more fun and unique Rocket Launchers in the PlayStation and Xbox shooter available for sale.
This weekend, Xûr can be found across from the Speaker in the Tower North. Simply head to the left when you first spawn in the Tower, and you’ll find him standing in front of a large, round door across from the speaker’s entrance. Here’s where you can find him on the Tower map.
Xûr and his items will only be available in Destiny through the morning of Sunday, January 10. As soon as the clock strikes 5 a.m. ET/2 a.m. PT, he will be gone.Exotic Gear on Sale
Name | Type | Max Stat | Cost |
No Backup Plans | Titan Gauntlets | 43 Discipline/ 40 Strength |
13 Strange Coins |
Knucklehead Radar | Hunter Helmet | 50 Discipline / 51 Strength |
13 Strange Coins |
Apotheosis Veil | Warlock Helmet | 48 Intellect/ 50 Strength |
13 Strange Coins |
Dragon’s Breath | Rocket Launcher | 23 Strange Coins | |
Legacy Engram | Exotic Year One Heavy Weapon | 29 Strange Coins |
Curios
Plasma Drive | Legendary Vehicle Upgrade | 23 Strange Coins |
Stealth Drive | Legendary Vehicle Upgrade | 23 Strange Coins |
Heavy Ammo Synthesis | Ammo Synthesis 3-pack | 1 Strange Coin |
Three of Coins | Exotic Chance Boost 5-pack | 7 Strange Coins |
Glass Needles | Resets Exotic Stats 3-pack | 3 Strange Coins, 3 Motes of Light, 1 Exotic Shard |
For those wondering what to get, here are a few helpful hints.
Dragon’s Breath
The re-introduction of the Dragon’s Breath for Destiny Year Two came with a fun set of changes for the Rocket Launcher. It drops a canister of napalm on the floor after exploding to set an area of the game space on fire. Additionally, players hold down the trigger to fire and release to decide when the rocket is going to explode.The large area of effect damage makes the Dragon’s Breath excellent to use in encounters with huge packs of minions, such as the final room in the secret mission to get the Black Spindle. It can be fun to use in PVP as well, but the utility is not the same as more aggressive Rocket Launchers such as The Truth.
No Backup Plans
No Backup Plans has received a nice upgrade for Year Two, but are still a purely personal defense armor piece. The “Force Multiplier” perk is the signature item on the Gauntlets and triggers the Force Barrier with Shotgun kills and the overshield’s duration is increased. This turns Defenders into a more aggressive sub-class in PVP and increases survivability in tight PVE encounters.The optional Perks include “Rain Blows” and “Impact Induction” for a choice between faster melee speed or bonus grenade energy on melee hits. There’s also a choice between faster Shotgun or Machine Gun reloads.
The 43 Discipline/40 Strength stats are average for a split stat roll. The choice of optional perks is already well suited for Destiny Defenders. The only reason to use Glass Needles is to try to get a different stat roll.
Knucklehead Radar
The “Sensor Pack” perk for Knucklehead Radar is still the main draw since it keeps the radar up while aiming down the sights of a primary weapon. This is most useful in PVP to keep up awareness of enemies while use in PVE limited to the most hectic encounters. The other set perk is “Infusion” to replenish heath when picking up Orbs of Light.The optional perk gives a choice between “Inverse Shadow” to gain increased Super energy from killing minions in PVE and “Ashes to Assets” to gain bonus Super energy from grenade kills on minions. The third column perk is “Better Already” for immediate shield regeneration after picking up Orbs of Light.
The 50 Discipline and 51 Strength stat rolls are excellent for this piece. The stat and perk roll for this Destiny helmet is hard to beat. The only reason to re-roll with Glass Needles is if your Hunter needs more intellect.
Apotheosis Veil
The Apotheosis Veil lost its uniqueness from Year One when Bungie introduced the Infusion and Better Already perks in Year Two. This resulted in the helmet’s intrinsic perk being boosted to grant full health, melee, and grenade energy when activating a Super.The optional perks have the right roll with “Inverse Shadow” for extra Super energy from Grenade Kills and “Second Thoughts” for bonus Super energy from Special Weapon kills. The third column perk is set for the aforementioned “Infusion” with instant health regeneration after picking up Orbs of Light.
The 48 Intellect/50 Strength stat roll is solid for the helmet. This helmet’s utility is primarily in PVE activities and the perk rolls are excellent for it. So, no need to re-roll with the Glass Needles.
[Image via Bungie]