‘Battleborn’ Developers Reveal What Was Learned From The Game’s Closed Technical Test

About a month ago, select players on PC, Playstation 4, and Xbox One were invited to help test Battleborn, Gearbox Software’s upcoming multiplayer shooter. As players saw during the technical testing period, the game focuses on a large roster of unique heroes battling each other in competitive PvP matches as well as an engaging PvE campaign. The technical test that took place beginning in late October is under an NDA for players, but the developers took some time to answer a few questions related to the test, including a few on what is in store for the game’s open beta.

In the brief question and answer dialogue on the official site, a number of Gearbox Software developers responded to a number of inquiries about the Battleborn technical test. The game’s creative director, lead programmer, and producer answered questions about Battleborn, the closed technical test and its future.

First and foremost, matchmaking issues revealed during the testing period gave developers a chance to address them before the game launches. Many players had issues getting into the competitive Meltdown mode due to matchmaking issues, and the technical test was the perfect time to zero in on what was causing the issue. It also appears that, according to the interview on the Battleborn website, some character balancing also took place during the test in addition to data collection of players’ helix choices.


At launch, Battleborn will boast 25 playable characters each with their own unique playstyle and helix choices. Players will be able to level each character individually while also leveling up their account by participating in PvP competitive modes as well as through the repeatable PvE campaign. On the competitive side of things, three different modes will release alongside the game’s release. Capture, Meltdown, and Incursion give players a number of ways to defeat their fellow Battleborn, for example.

Capture is, of course, about taking a point and holding it. Meltdown tasks players with protecting minions in order to feed them to an incinerator. Each minion makes the team’s score increase and the team with the most points wins. Finally, in Battleborn‘s incursion, players will traditionally defend a base from the opposing team and their minions while working toward the enemy base.


Although previously scheduled to release on February 9, 2016, Battleborn will now launch on May 3, 2016. The new release date was confirmed during the technical test on the game’s official website. The Battleborn open beta will start sometime next year with PlayStation 4 players getting access to the open beta first, according to the PlayStation Blog. Details on the open beta, such as time and dates, have yet to be disclosed.

[Image via Gearbox Software]