'Destiny' 2.0 Update Brings New Level System, Nerfs Bladedancers, And The Ram

Scott Grill

Bungie released the highly anticipated Destiny 2.0 update Tuesday to PlayStation and Xbox consoles, and it can only be described as massive. There is little in the shooter that is not touched in the update -- that is before The Taken King launches next week -- and it's not even the final patch. Destiny Year Two is here, Guardians. Let's have a look at the changes to characters and classes.

As expected, the character level cap for all players, whether they've purchased The Dark Below and House of Wolves or not, has been raised to 34. The bump to level 40 is coming with The Taken King next week and will require the purchase of the expansion.

The new Light level system is now in place that splits off the once onerous stat from the character's overall level. Light level is now used to determine a character's overall damage output and defense. The Attack and Defense values for all weapons and armor have been changed to reflect the new levels.

Read all about Update 2.0.0 in the Patch Notes. Welcome to Destiny Year Two, Guardians. https://t.co/0chhS5AIUg pic.twitter.com/oHzB54SIgb

— Bungie (@Bungie) September 8, 2015

Interestingly, Bungie clarified that weapon damage is determined by a character's Light level plus the Attack value of the weapon. It will require some testing to see the effect.

The individual character sub-classes were all tweaked in minor and major ways. The Bladedancer was perhaps the most touched with Blink now, giving a better indication of where the player is jumping to and the delay between Blink jumps increased slightly. Grenades for the class have been nerfed, but Arc Blade users will at least be able to generate more orbs now.

Crucible players will be happy to know that the Warlock's Ram Exotic helmet has received a significant nerf that should make the class less tank-y.

Here are the changes confirmed for characters in Destiny with the 2.0 update.