The Mortal Kombat X Xbox 360 and PS3 port was eagerly awaited by fans. But Warner Bros. recently announced that they had Mortal Kombat X cancelled due to not being able to properly port the game where the “quality standards” were maintained at a high level. But what does this even mean?
In a related report by the Inquisitr, a new Mortal Kombat movie will attempt to reboot the series similar to how the video games were rebooted in recent times.
About seven months ago, Warner Bros. reps explained that the Mortal Kombat X port for the last-gen consoles would be handled entirely by High Voltage, not NetherRealm studios.
“NetherRealm is not developing the PS3/360 versions,” Warner Bros. explained, according to Cinema Blend. “High Voltage is our partner focused on developing the PS3/360 and the team is giving those versions its full attention. All platforms for this game are built on NetherRealm’s tech with oversight from the NetherRealm. [it] has allowed the studio to keep 100 per cent focused on developing for next-gen and maximize the potential of Xbox One and PS4.”
In this case, maximizing the Mortal Kombat X PS4 and Xbox One versions meant keeping 60 FPS as a major target goal. Some questioned whether it was possible to maintain a high framerate on the Xbox 360 and PlayStation 3 hardware.
Now, it seems we have our answer. The announcement about the Mortal Kombat X PS3 and Xbox 360 port was made this past Friday on the community forums by an admin named Yorick.
“After months of development, Warner Bros. Interactive Entertainment has come to the regrettable conclusion that we cannot release Mortal Kombat X for PlayStation 3 and Xbox 360. Please know our teams worked diligently to meet the quality standards set by the current-gen versions of the game. We were not able to get the PS3 and Xbox 360 versions to the quality expected of a Mortal Kombat game and are very sorry for not being able to deliver the products as originally planned. If you pre-ordered Mortal Kombat X for PS3 or Xbox 360, please go to the retail location where you pre-ordered the game and you will receive a full refund.”
High Voltage was responsible for porting Saints Row 4 to the Xbox One and PS4, in addition NetherRealm Studios’ Injustice: Gods Among Us. Yorick has yet to clarify exactly what they mean by “quality standards,” but presumably the 60 FPS target would be the biggest issue. It is possible they could have reduced the background details’ quality significantly and gone with a lower resolution than 1080p, but perhaps they felt gamers would not find this acceptable.
[Image via WTF Gamers]