'Neverwinter' Level Cap Increases, Offers New Oathbound Paladin Class With 'Elemental Evil' Expansion

David Stonecipher

Neverwinter, the free-to-play Dungeons and Dragons MMO from Cryptic Studios and Perfect World Entertainment, just grew larger with the release of the "Elemental Evil" expansion. The launch of the new content was announced earlier in the week on the official Twitter account for Neverwinter, and it was supplemented with information on the expansion's details.

Specifically, the official website was updated with a little lore on what heroes can expect when logging in to the game. In addition to the setting, Neverwinter players can expect an increased level cap of 70 and a new class, the Oathbound Paladin, to master.

"The Cults of Elemental Evil have amassed their forces to take over the Sword Coast and reduce all life down to its four basic elements: Earth, Fire, Wind, and Water. With each element comes a terrifying coterie of cultists more dangerous than the next. Fortunately for the good citizens of Neverwinter, the Sword Coast factions have lent their strength to the cause of driving out the menacing cultists and saving the Sword Coast."

"Paladins approach both of their roles in relatively unique ways, and we are going to touch on each of their Oaths separately to reveal a little more about how they perform their role in a party of adventurers. Firstly is the Oath of Protection which turns the Paladin into a powerful tank who can protect allies and avert harm"
"On the other hand we have Paladins who take an Oath of Devotion who channel powerful holy energies to heal their allies and mend their wounds. Devotion Paladins use an At Will heal, Cure Wounds, to provide a constant stream of outgoing healing while using their encounter powers to react to different situations that may arise."

What sounds like the best part of the "Elemental Evil" expansion to you?

[Images via ArcGames.com]