‘Call Of Duty: Advanced Warfare’ Patch Fixes Bugs, Addresses Player Feedback

Although the game has only been out for a matter of days, developer Sledgehammer Games is already dropping the first patch to their wildly successful Call of Duty: Advanced Warfare, which is their debut entry into the Call of Duty franchise.

The patch comes after the Call of Duty community forums lit up with suggestions for improvements to the game, but also addresses several bugs present in both single and multiplayer game modes. Overall, the patch seeks to add a little shine to what is already a game hard at work soothing the open wounds left behind by the games predecessor, Call of Duty: Ghosts, which many gamers considered the worst Call of Duty game ever made.

Michael Condrey, studio head and co-founder of Sledgehammer Games, posted about his team’s efforts to the company’s website earlier this week.

“Our team has been working hard on improvements to the game. We’ve also had our ears to the ground, listening to your feedback. Our commitment to continuing to support the game and community is as strong as ever, and we have the whole team focused on making the experience the best it can be.”

Condrey listed the following tweaks to the game.

  • Prestige reset issues, including emblems and challenges
  • Adjustment to the in-game chat names and notifications placement
  • Fix for weapon reloads counting as speed reloads in certain circumstances
  • Connectivity optimizations
  • Fix for stats accumulating towards leaderboards after prestiging
  • Adjustment to challenges to unlock Camos for weapons
  • Fix for round-based game modes, affecting Win/Loss ratios
  • Implemented ability to unlock eSports Rule options in Private Match

There hasn’t been any official word from Sledgehammer stating that this patch will address the company’s prior commitment, in which they stated Call of Duty: Advanced Warfare would support dedicated servers, a promise they made prior to the game’s launch. Last month, Sledgehammer said in an interview with Stevivor that we should be hearing an announcement about it soon, but in the post to the company site, Condrey simply referenced a prior quote from Activision.

“‘Advanced Warfare’ employs game servers hosted at data centers globally on all platforms and listen servers as part of our proprietary matchmaking system. Our goal is to ensure the best possible connection and greatest gameplay experience regardless of location and time of day.”

Call of Duty: Advanced Warfare launched on November 3, and has received mostly favorable reviews, with many citing the game’s compelling story, eye-popping visuals, and an overall experience that rivals the biggest budget action films.

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[Image via Sledgehammer Games/Activision]