The Anvil engine used in Assassin's Creed Unity which launched today, may be suffering from some frame rate issues on the newer consoles. Reports are surfacing for PlayStation 4 and Xbox One users that the frame rate of the latest outing in the Assassin's Creed universe may be dropping well below the 30 frames per second lock intended for the game.
Reddit has has seen an increasing amount of posts which point to troubles with the new Assassin's Creed Unity title and the 30 fps target. Reddit user "wouldbeking" posted the following.
"I think my PS4 is dying because I'm having a lot of problems with framerate and textures lately, now I'm playing the part where you have to blend in the crowd to get past the guards and the clothes texures pop in big crowds is horrible. Is it really my PS4 or games just run poorly lately?"Another post on the gaming subreddit by user "Shehan1993" stated.
"Are you guys experiencing pop ins and huge frame rate drops especially in huge crowds? I'm playing on the ps4. Got any advice to fix this?"
Seeing is believing however and one user on YouTube, ZeroX03 Gaming, has posted a video of the frame rate dropping to an absurd level below.Even the PC is not free from Assassin's Creed Unity and its frame rate issues as Gameranx has posted a fix-it guide for PC gamers. Even if the game has been updated to the 1.1 and 1.2 patches, there are issues that are causing the game to not launch for overlays issues, encryption lock outs and corrupted file errors. The list is to long to post here, but you can read it in its entirety here.Up until now, Assassin's Creed Unity has been carefully shown in controlled environments and trailers. Even with the controlled message, worries cropped up about the game previously according to a related story posted by the Inquisitr. Now that the game is in the wild, the reason for this tight control has become apparent. Even with the 900MB day-one patch for all platforms, the frame rate issues are growing in number. While some issues can be attributed to people not updating the game at launch, it calls into question what is becoming standard practice of relaxing major patches post-launch.The irony of Unity's frame rate issue comes in the form of a podcast from Major Nelson Radio for the Xbox platform. On an episode of the podcast, Creative Direct Alex Amanca talked about how Assassin's Creed Unity would be harnessing all the power of the Xbox One. He stated, "We really harnessed every ounce of power from both these consoles as much as we could. We could not have made this game on previous-generation consoles."
The answer for that can be found in the simple push to digital. Frame rate issues with games at launch are becoming more common. When a game goes "Gold" the code is compiled and pressed onto discs and uploaded to servers for digital delivery. However the development team continues to work on DLC, refinements to the game and bug solving. While certain games have had large issues at launch, such as Skyrim's disastrous launch with the backward dragons on the PlayStation 3, the ongoing practice of releasing major patches at launch seems to be something we as gamers will have to become accustomed to.
[Image Source | GamesPress]