Larian’s surprise hit from last year is getting a sequel, at it seems fans are eager to play Divinity: Original Sin 2, if Kickstarter goals can be an indicator. Funding within the first 12 hours of going live on Kickstarter, Divinity: Original Sin 2 will definitely be made now, it’s only a matter of how much money Larian Studios can reel in to help with the budget.
Originally aiming to raise $500,000 on Kickstarter, as of the release of this article, Larian Studios has raised over $730K in funding, with 33 days to go in the campaign. The studio is currently getting ready for PAX Prime this weekend, but they took the time out to issue a thank-you statement to all the backers, current and future.
“For RPG developers like us, it’s like a dream come true. You are allowing us to create deep, complex RPG experiences that we love to make and we’re so very grateful to all of you!”
Divinity: Original Sin 2 looks to expand upon the universe created in the first game released on PC last year. Divinity: Original Sin Enhanced Edition is coming to console later this year. However, Original Sin 2 is being made for PC only at this point. The sequel to the winner of GameSpot’s “PC Game of the Year 2014” features both a single and multiplayer top-down, party-based RPG experience, rooted in pen & paper RPG-like elements and freedom.
The multiplayer aspect of Divinity: Original Sin 2 allows for up to four players with both cooperative and competitive questing, with which players can seamlessly switch between the cooperative and competitive play. This can happen throughout the entirety of Original Sin 2’s story. Larian touts the freedom players can expect with Divinity: Original Sin 2, giving you the choice on how you want to proceed.
“Work together with your companions as one, persuade NPCs to thwart your opponents, and beware of backstabbing allies. Or, put your own goals above that of the party, and plan the moment you’ll betray them all. It’s up to you.”
While some are happy that Original Sin 2 is back on Kickstarter, others are questioning why the studio is funding the second game after the huge success the first Divinity: Original Sin enjoyed. Larian addressed this before the campaign went live, crediting the fans with helping shape Divinity: Original Sin in a way that made it better, and this is an attempt to try at that again.
“Divinity: Original Sin wouldn’t be the game it was without the input from our Kickstarter backers & Steam Early Access players. There were a lot of them and they pushed us forwards in directions we hadn’t anticipated when we started development. To this day, our entire team is incredibly grateful for this. Our community was a critical factor for the success of the game. Without having that same community on board, I think it’s going to be very hard for us to achieve the goals we have with Divinity: Original Sin 2, and so we’ll do our very best to convince them to back us once again. The result at the end will be so much better if they do. – Swen Vincke, founder of Larian Studios”
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[Photo by Larian Studios]