After several years of waiting, Warhammer 40K fans have finally been graced with a release date for Warhammer 40K: Dark Millennium by THQ. Unfortunately, that release date happens to be quite a long ways off.
THQ announced today that Warhammer 40K: Dark Millennium is currently scheduled for release on March 13, 2013. Since its announcement back in 2010, THQ have been pretty quiet about the game. Aside from a few screenshots, a video or two and a race reveal, not much has been revealed about Warhammer 40K: Dark Millennium .
Fortunately, there is some good news on that front – Strategy Informer managed to pick up a whole slew of new details about the game, a few of which you’ll be able to find directly below.
Game Design Notes :
* Relic is lending a very small hand in the overall development of dmo. Winking, a chinese based developer is also on board. They helped with Space Marine as well. * Vigil is doing 90% of the work. Most of the shared work load is art, and animation. * Spacemarine is built on the same engine as darksiders (and darksiders 2 respectively) * Dmo is using the same engine, with gameplay (at least combat) akin to Spacemarine. * Contrary to what I was told, the art style is NOT like Spacemarine, rather the whole game is more like darksiders (1 & 2), very stylized. The videos released at the last E3 are fairly accurate to the current state of the art style. Less realistic. * Revision to what I was told by the rep, is that Spring 2012 is unlikely… maybe for more announcements on the game’s progress. Though a Darsiders 2 release in spring is likely, Vigil is working on both.
Gameplay related notes :
* A crashed space hulk will be one of the zones. * Another zone will take place on an Imperial Cruiser, and Chaos Cruiser. * Expect several instanced missions much like WoW, as well as open world. * It will include instanced & open world pvp. * Players will be able to dual weild things like pistols and melee weapons… yes that means two chain swords. * The featured chapter is Black Templars. (As evidenced by the banner art) * The featured chaos god is Khorne, at least for playable * Word Bearers will also take a major role in the Playable chaos faction * Nurgle & Fabius Bile will have a big Chaos NPC presence. (I suspect not Nurgle himself, but perhaps Typhus?) * Possible shooter/RPG mode controls, like StarTrek Online. * Third person action, plays like Gears of War/Space Marine mixed together for shooting. Melee is more like Space Marine/Darksiders, with the target lock on. Blocking melee attacks is a maybe, sheilds may be NPC only. * NPC creatures vary from: Necromunda like humans, Chaos Cultists, Dark Eldar; from Grotesques to Warriors, Chaos Daemons and beasts, Orks, Grots, Guardsmen, defected Guardsmen, most of the minor Demons, Dreadnoughts, Tyranid Warriors, Genestealers and more. * Forgeworld things may be present. Thunderhawk, terrain sets, Aquila landers, FW-esque equipment on vehicles. * Environments range from snowy mountains, to the innards of a crashed space hulk… from cities destroyed, and orkified, to ancient eldar cities, overgrown with nids… from ancient battlefields, littered with the carcases of Titans and tanks, to a hive city, nostalgic with necromunda…. from the halls of Imperial Cruisers, to tge desecrated throne rooms of Chaos. * Everything is large, beefy, and sticks to 40k very well. People already invested in the background and game will progress at a snails pace, as we will be distracted by everything.
For more notes on Warhammer 40K: Dark Millennium , head over to Strategy Informer.


