The Legend of Zelda: Breath of the Wild released as a launch title for the new Nintendo Switch, and it’s clear that Nintendo put the weight of the Switch squarely on Zelda’s back in order to move early units for the company. However, questions remained over the Switch’s ability to play the cross generational game. Breath of the Wild was originally slated to launch as a Wii U only title when announced in 2014, but that ship sailed as development went on and on, with Nintendo eventually coming to the decision of placing the powerhouse franchise in the launch lineup for its new console-tablet hybrid. So how does the Nintendo Switch handle The Legend of Zelda: Breath of the Wild?
In short – it depends on how you’re using your console.
Digital Foundry released its analysis earlier this week of the newest Zelda running on the Nintendo Switch in both docked mode as well as in portable mode, and the results were actually somewhat surprising. The basics first: Breath of the Wild targets a native 900p presentation while in docked mode, while using the device in portable mode gives you a 720p native image. Both styles of gameplay target 30 frames per second.