Bethesda Opens Up ‘Fallout 4’ Mod Tools To More Players, Exact Release Times For This Week’s DLC Revealed
While Bethesda is currently working on releasing DLC for Fallout 4, the developer is also busy trying to launch the official modding tools that will give users the ability to create their own custom content for the game.
However, as with all released features, Bethesda simply doesn’t want to launch the Fallout 4 Creation Kit without properly testing the tools first. So, while the modding platform is expected to become available later this month, the development team is now running a closed beta test in an attempt to work out as many issues as possible before launching the content to the public.
As the expected release of the Creation Kit draws closer, Bethesda hopes to further expand the beta to more participants and is now seeking additional testers to try out Fallout 4‘s upcoming modding tools. Opening up the closed test to more gamers, the developer is now asking for interested parties to sign up for the ongoing Creation Kit beta via Bethesda’s official forums.
The beta is only open to owners of the PC version of Fallout 4, since the Creation Kit itself will only be available on that platform. However, for the first time ever, console gamers will be able to enjoy the user-built content since Bethesda plans to make mods available on the Xbox One and PlayStation 4 in the future. While only PC players will be able to actually create mods, anything that is made with the Creation Kit will also be delivered to home consoles. The Inquisitr has put together a guide full of more details about Bethesda’s plans to bring Fallout 4 mods to all platforms.
In an interview with Game Informer, Fallout 4 director Todd Howard revealed earlier this year that the Creation Kit should launch at some point after the first two DLC packs for Fallout 4 have been released. After the modding tools become available on PC, fans will see a delay before the fan-made content starts showing up in consoles.
“Our goal is between the first two DLCs. It’ll go up at that time on PC. In April. All of that stuff will go up on PC. People are beta testing it. There’ll be a lag on consoles. We want to get it up on PC and have it work. It’ll probably be a good month before it hits Xbox One, and another month for PlayStation 4.”
Speaking of DLC, Bethesda previously announced that Fallout 4‘s second add-on will launch this Tuesday. Hoping to give fans a more specified time for when the Wasteland Workshop DLC will go live tomorrow, the official Twitter account for Fallout confirmed the local launch times.
Ready for #WastelandWorkshop? The content is launching at 12 am ET (North America) and 12 am locally through European territories. Enjoy!
— Fallout (@Fallout) April 11, 2016
With the Wasteland Workshop add-on, Fallout 4 fans will receive plenty of additional features specifically designed to improve their own apocalyptic settlements. In addition to new decoration objects, users will also be able to capture and tame various creatures from Fallout 4 to use in their towns.
“Fallout 4’s second add-on, Wasteland Workshop, will be available worldwide on Tuesday, April 12, on Xbox One, PlayStation 4 and PC. With Wasteland Workshop, you can design and set cages to capture live creatures – from raiders to Deathclaws. Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixie tube lighting, letter kits, taxidermy and more.”
If the beta for Fallout 4‘s Creation Kit goes as planned, players can expect the official mod tools to go live withing the next few weeks. Moving forward, Bethesda also intends to release more free Fallout 4 updates as well as the Far Harbor DLC, which will continue the story from the base game by giving fans a new region to explore.
[Image via Bethesda.Net]