‘Destiny 2’ Rumored Delayed Until ‘Early 2017’: Fans Frustrated By Lack Of Communication

Don Crothers - Author
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Jan. 24 2016, Updated 7:15 p.m. ET

The Destiny series by Bungie may not even survive until its rumored new release date; according to a report from CinemaBlend, the sequel to the smash hit online shooter, Destiny 2, has been pushed back to “early 2017.”

That’s not good news for publisher Activision, considering that fans are reportedly already fed up with the recent lack of new content.

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As Kotaku reports, while Destiny has not been completely static, no significant new content has been released since the September 2015 release of expansion The Taken King, on which The Inquisitr has previously reported. Activision had already come under fire at the time of The Taken King‘s release, drawing ire for locking players who didn’t purchase the $40 USD upgrade out of content they had previously had access to. One reviewer called Destiny: The Taken King “pay to play or go away,” while another placed the expansion at the top of a list of games that “should be considered scams.”

It’s telling that, since the release of Destiny: The Taken King, no major updates have been released, paid or otherwise. Destiny switched from an expansion model to a microtransaction model, which was likely to benefit them long-term, but additions to the game since have been relatively insignificant.

Now, taking the time to focus on developing Destiny‘s successor isn’t necessarily a bad thing on its own. One year from a major expansion to a brand new game isn’t a terrible transition time; even industry giant Blizzard (itself a part of Activision) takes a significant amount of time off from creating new content before a new expansion for World of Warcraft is released. But a year is pushing the boundary of player patience at best, and as the release date gets further away, more players are going to jump ship without a compelling reason to stick around.

The most recent additions to Destiny, as Kotaku notes, were a festival and a racing competition — neither of which included new strikes, raids, or explorable areas, the content players actually care about.

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