Halo 5 PC Edition, Master Chief Collection PC Version Discussed By 343 Industries
A Halo 5 PC edition may have PC gamers perking their ears up because perhaps Microsoft and 343 Industries realize the untapped market they are missing. But will it ever be so?
In a related report by The Inquisitr, by watching the trailer for Halo: Master Chief Collection we learned this new central figure in the Halo mythos was not a female spartan nor was he a cyborg or alien. But in order to learn more we will need to play Halo: Nightfall, which will be part of the collection. While much of the announcements made during E3 2014 were disappointing the only real nugget we learned is that the Halo 5 multiplayer mode will lean toward eSports. Funnily enough, Microsoft made sure to focus on the Xbox One 1080p 60FPS performance mark for Halo, although PC gamers do not have much to laugh about since it seems that Ultra HD 4k PC gaming may be a waste of money for most gamers (please don’t flame me without at least reading the article).
Many PC gamers know that the Halo series has been ported to the PC multiple times in the past. The original Halo PC port was rife with technical issues but at least it came out in 2003. Halo 2 also made its way over in 2007 and even in 2014 Halo: Spartan Assault was put on Steam (you can also receive this game completely free in June on the Xbox One as part of the free games for Xbox Live Gold members).
Unfortunately, 343 Industries general manager Bonnie Ross told Eurogamer that they are not making any promises when it comes to PC ports of Halo: The Master Chief Collection and Halo 5: Guardians:
“Right now we are focused on Xbox One. We’re listening to the PC fans, but right now this is all focused on Xbox One.”
Notice how they are not completely ruling it out, though. A post on Halo Waypoint also shot down the idea that the Master Chief Collection might makes its way to the Xbox 360:
“We are dedicated to bringing a full and fun experience to ‘Halo: The Master Chief Collection’ on Xbox One, providing you with dedicated servers, a unified interface, increased visual fidelity, and gameplay running at 60fps. We do not have any plans to bring the game to Xbox 360 as the game size, enhanced features, and technical specifications simply can’t support it.”
While the news about the Xbox 360 port is not unexpected (who actually thought the 360 could handle the planned visual updates?) the fact that they’re not planning a Halo 5 PC port off the bat is slightly disappointing. When DirectX 12 launches in 2015 it is hoped by some that porting games between the Xbox One and Windows 8 will become easier. If the number of Xbox One sales still has not reached Microsoft’s expectations in 2016, then you would hope they’d consider the option of a PC port since Halo 5 would be a year old at that point. After all, the installed base of systems is the largest limitation to the number of possible game sales and there are still plenty of PC gamers out there in the wild.