ARK: Survival Evolved got a hardware upgrade in the wee Thursday morning hours. Studio Wildcard migrated the open-world dinosaur survival game to several new servers overnight, with the hope to improve the title’s performance.
The European servers for ARK: Survival Evolved were migrated to faster machines at approximately 2 a.m. ET and were offline for a couple of hours while the transfer was performed. A complete list of servers moved can be found here. North American servers for ARK: Survival Evolved were not impacted by the upgrade, as 144 “EU” servers were migrated to better hardware.
Unsurprisingly, a couple of issues did pop up. EU-XboxOfficialServer186 experienced some connection issues when the servers came back online. Studio Wildcard Community Manager Jat Karunakaran was quick to respond to the issue with a Twitter post stating, “There are some current connection issues with Server 186. They’ll be resolved ASAP!”
The new servers are 30 to 40 percent faster than the old servers and are meant to be part of the solution to solve performance issues with ARK: Survival Evolved. The game is technically still in a pre-alpha state, as it is in early release for the Xbox Game Preview Program. That means it is highly un-optimized as Studio Wildcard focuses on adding content and features to the game. Once that is complete, the developer will turn its attention to improving the game’s performance.
I asked Jat via Twitter if the new servers will help with frame frame rate performance, server performance, rubber banding, asset streaming, or all the above on Twitter, where he responded, “Should pretty much help with it all, hopefully!” He made a similar statement in a post on in the comments on the game’s official forums where the server migration announcement was made.
There is no confirmation from Studio Wildcard yet that upgraded hardware will be brought to the North American official servers. The Community Manager explained it is “hard to say so right now. Quite a lot of other stuff takes priority over it” in the ARK forums.
The game was officially delayed during PAX East this past weekend as Rapczak explained why in a statement shared with GameSpot.
“Ark‘s success has increased our content goals and Early Access players have helped us raise our ambitions with their invaluable feedback,” Studio Wildcard co-founder Jesse Rapczak said in a statement. “When we first announced, we said 70 dinos, now we’ll have over 100. We never anticipated adding modding, local multiplayer, split screen, or numerous other upcoming features. The game at launch will be far more robust than originally conceived, but it takes a little extra time to wrap it all up.”
Have you been playing on one of the ARK: Survival Evolved servers migrated to new hardware for the Xbox One? What has your experience been like so far? Sound off in the comments below.
[Image via Steam]