For the Xbox One, 1080p performance may not be capable of matching the PlayStation 4 at 60 FPS (Frames Per Second).
As previously reported by The Inquisitr, when you compare the PlayStation 4 GPU performance against the Xbox One GPU Microsoft’s latest console comes up lacking.
But things are not all bad for the Xbox One since both the Xbone and the PS4 were designed by AMD. Although there is still a marked difference in potential speed the Xbox One and PlayStation 4 share almost the same features and the creator of Resident Evil says this means the consoles are almost identical in regards to video game development.
For example the Xbox One 1080p performance at 60 FPS will match the PlayStation 4 with NBA 2K14. But keep in mind some of the initial next generation games are designed to be ported back to the Xbox 360 and PS3, which means some of these games may not push the Xbox One and PS4 hardware as far as the could potentially go. It’s possible that both systems are capable of rendering NBA 2K14 at well over 60 FPS but the renderer is capped at 60 FPS because most HDTVs tend to be 60 Hz. For example, as a rough estimate it’s possible the Xbox One may be averaging 90 FPS while the PS4 is averaging closer to 120 FPS.
In general, like with NBA 2K14 most games on the next generation should be capable of natively rendering at the high definition resolution of 1920 x 1080. With the Xbox 360 and PS3 most games didn’t even run at 720p and a hardware upscaler chip would convert whatever resolution was drawn into 1080p, which results in blurriness. Many games like the Halo series would make tradeoffs on visuals in order to meet performance goals by using different effects and using an oddball native resolution less than 720p.
Unfortunately, the same may happen again with the Xbox One. Crytek, which is known for its Far Cry and Crysis game series, said graphically intense titles like Ryse: Son of Rome would output at a max of 900p at 30 FPS on the Xbox One and then be upscaled to 1080p. It’s also rumored that Call Of Duty: Ghosts may run at less than 1080p on the Xbox One and Microsoft officials have refused to answer the question directly, instead claiming Call Of Duty: Ghosts looks “amazing” on the Xbox One.
Game developers have also been complaining about the Xbox One eSRAM, which is 32MB of high bandwidth and low latency memory embedded directly on the Xbox One SoC (System On a Chip). Some Xbox One rumors claim the bandwidth was upped significantly to 192 GB/s, which surpasses the PS4′s 8GB of GDDR5 bandwidth. Microsoft says using the eSRAM properly is the key to balancing out performance against the PS4 hardware. Since the Xbox 360 had eDRAM, Microsoft is surprised at this backlash:
“This controversy is rather surprising to me, especially when you view as ESRAM as the evolution of eDRAM from the Xbox 360…. We had to pull over all of our vertex buffers and all of our textures out of system memory concurrent with going on with render targets, colour, depth, stencil buffers that were in eDRAM. Of course with Xbox One we’re going with a design where ESRAM has the same natural extension that we had with eDRAM on Xbox 360, to have both going concurrently…. The Xbox 360 was the easiest console platform to develop for, it wasn’t that hard for our developers to adapt to eDRAM, but there were a number of places where we said, ‘gosh, it would sure be nice if an entire render target didn’t have to live in eDRAM’ and so we fixed that on Xbox One where we have the ability to overflow from ESRAM into DDR3, so the ESRAM is fully integrated into our page tables and so you can kind of mix and match the ESRAM and the DDR memory as you go… From my perspective it’s very much an evolution and improvement – a big improvement – over the design we had with the Xbox 360. I’m kind of surprised by all this, quite frankly.”
Would the Xbox One 1080p 60 FPS performance be a major factor in whether you’d choose to buy a PlayStation 4 instead?