With all of the server load problems players were experiencing in Guild Wars 2, you probably don’t need to be told that ArenaNet’s MMO is a hit with gamers. Now we know just how much of a hit it really is.
Not long after the game launched, Guild Wars 2 had already hit the one million mark, which prompted ArenaNet to temporarily halt digital sales until it was certain that its servers were up for the task. Now, with digital sales open again, ArenaNet announced that sales have already passed the two million mark, and there’s no signs of slowing down.
“Reactions from around the world justified the time and care we put into developing Guild Wars 2 and making it into the game it is today,” said ArenaNet president Mike O’Brien in a press release. “And this is only the beginning. We’re continually fine-tuning the game to deliver the polished experience that our players expect, and we’re already working on new adventures and experiences to introduce into this truly dynamic online world.”
In comparison to other recently-released MMOs, those figures are strong. To date, Star Wars: The Old Republic has only managed to sell around two and a half million copies; Guild Wars 2 is already approaching that number within its first month.
As for whether or not that growth will continue is up in the air at this point. ArenaNet has been doing good by the community so far in getting all of the issues sorted out in a timely manner, but its longevity hinges on its end-game content. For now, the verdict is still out on that.
Our very own Wolff Bachner is nearing the level cap, and he’ll be sharing his impressions of the latter end of the game over the weekend.