Following the launch of Fallout 4 on current-gen platforms this November, Bethesda plans to release the creation tools that will be necessary for PC users to build their own mods for the game early next year. However, for the first time ever, Bethesda has announced that mod support will also be coming to consoles after already confirming that mods will also be available on the Xbox One. Speaking to IGN, Fallout 4 game director Todd Howard further revealed that they also hope to bring mods to PS4 owners while talking about how the player-created content will work on consoles.
The first point that Howard wanted to stress was that Bethesda doesn’t want to be overly controlling on what kind of mods will be available to Fallout 4 console players. The developer is aware that some mods can and will break the game. Rather than simply banning such unstable mods from consoles, Bethesda wants to give gamers the option about whether the think the risk is worth it. The Fallout 4 director beliefs that player choice is important.
“So, just like Skyrim, there are mods that can break your game pretty wildly, and so we have some safety things on the console for that, but at the same time, we are going to let people break their game. Because we try heavily not to.”
Thankfully, in case fans do run into issues after installing certain Fallout 4 mods, Bethesda is adding a failsafe to the game. Creating a backup system, the game will automatically create a secondary clean save anytime that players load a Fallout 4 file with mods enabled. This way, even if player mods cause irreparable file damage, users will still have access to their original un-modded save.
Howard also spoke a little about how the mods will be delivered to Fallout 4 fans playing, which will give them complete control on how they are delivered and what will be allowed. As far as turning away content, the developer mentioned that they don’t expect to be too strict when it comes to disallowing specific pieces of content. Typically, only nudity or Fallout 4 mods that use stolen assets will be removed.
“The plan is that it goes through Bethesda.net, but… outside of things that we would normally take down — we take down things on Steam Workshop if it’s got things that are illegal, or things like that — we’ll do the same thing.”
In addition to introducing mods to consoles with Fallout 4, Bethesda is also moving the series forward thanks to the more powerful hardware power that is afforded due to the current-gen platforms. Transcribing Howards comments from the developers E3 panel, Gameranx recounted the game director’s thoughts on the improving the visuals and memory of Fallout 4.
As reported by the Inquisitr, Bethesda officially announced Fallout 4 to the world during this week’s E3 event. The next chapter of the popular post-apocalyptic franchise is set to release on the Xbox One, Playstation 4, and PC this November.
Are you excited that Fallout 4 mods will also be coming to console systems?
[Images via the Bethesda Blog]