‘BioShock Infinite’ ‘Burial At Sea’ Dramatically Changes Combat, Scale

BioShock Infinite‘s Burial at Sea episodes will differ from the core game in combat and scale.

The latest DLC for BioShock Infinite will take place back in the setting of the first two games, as previously reported by The Inquisitr, a little underwater place we like to call Rapture. As such, the environments will be more tight and the combat will be on a smaller scale.

In Burial at Sea, BioShock Infinite will put you more in the shoes of Elizabeth, making for a more stealth-friendly experience than you encountered before. The narrative gameplay will differ greatly, according to Irrational Games’ Creative Director Ken Levine. A lot of the combat will be a departure from the trigger-happy Booker DeWitt’s wanderings in the cloud city and multiple realities allowed due to his dimension-hopping partner.

Seeing as Elizabeth will be taking more of a front seat this time, we imagine there may be more dimension-hopping than before as you solve puzzles to advance in Rapture.

Ken Levine says that they are intentionally making the gameplay different for Elizabeth in BioShock Infinite‘s Burial at Sea DLC, because she’s a different person, therefore she should feel different.

Ken Levine details the matter:

“The combat is quite different in Burial At Sea than it was in Infinite. There are smaller scale combats that give the player much greater opportunity to observe the space ahead of time and set up the combat situation to his or her taste. Therefore traps become much more meaningful than they were in Infinite. So stealth becomes a larger component … We generally think combat is a little more deadly but a little less frenetic.”

Given Elizabeth’s abilities and horror-stricken past, her parts in BioShock Infinite‘s Burial at Sea episodes one and two could easily be just as interesting and fun as her male counterpart, but for different reasons.