‘The Elder Scrolls Online’ Won’t Be A Grind, ZeniMax Developer Says

If there’s one thing that fresh MMOs get wrong fairly often, it’s the grind – how long it takes for you to level up, be it your character or your profession. In The Elder Scrolls Online, ZeniMax is claiming that players won’t have to worry about the game being one big grind.

Over on fan site MMORPG.com, the game’s creative director, Paul Sage, disagreed with the sentiment on the forums that The elder Scrolls V: Skyrim‘s crafting system was way too much of a grind. Still, Sage admits that, the team is making an effort to not make the game “grindy.”

“I don’t know that I agree with your assessment about it being a grind, because I enjoyed the hell out of Skyrim crafting,” Sage said.

“That said, we are doing things to not make it a grind, by which I mean not repetitive activity with little degrees of success, but understand some people define ‘grind’ very differently. A lot of people like low-key activities they can do while they socialize in the game. We want to make sure to have those in the game as well.”

In a separate Q&A published over on the game’s official website, the ZeniMax claimed that The Elder Scrolls Online is being built for players who prefer to roam the lands as a lone wolf just as much as those who wish to partake in group activities with their friends – or strangers.

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“As you wander the landscape you’ll encounter caves, forts, tombs, dungeons, and etc. Certain rare locales will just be for solo players, and some dungeons are meant for groups made only of people you choose to go in with,” ZeniMax said in response to one fan’s question.

“Most locales, however, will be accessible by everyone. Some might be too dangerous for you because of your current level, but you can always come back when you are more powerful if you want to complete them solo.”

Check out the latest trailer for The Elder Scrolls Online below.