The Legend of Zelda: A Link to the Past 2 on 3DS is supposed to be played with the 3D on, says director Eiji Aonuma.
The 3DS started out about as popular as the Wii U is now, with consoles not exactly flying off the shelves. Most of us blame the glasses-free 3D effect for the skepticism. Even some of us who have seen it find the 3D effect of the 3DS to be a bit of an eyesore. You have to hold the console just right to get the picture focused to a playable degree, and most gamers find themselves turning the effect off just because it looks better.
The release of a larger screen and better battery life have addressed a lot of early issues for the 3DS, but that still doesn’t make the 3D effect any more friendly.
The latest game in the Zelda series, The Legend of Zelda: A Link to the Past 2, utilizes the 3D effect of the 3DS to such an extent that the producer and director has said you have to play it in 3D to get the full effect of the game. The game has Link turning from a 3D model to a 2D drawing in order to get through certain obstacles, and the best way to navigate them is to have the effect turned on.
In this time of Nintendo struggling to reach sales targets, you would think that they would do better to just come up with a new world for Link and pals, but the developer used the 2011 remake of Ocarina of Time to learn the intricacies of creating a more engaging 3D world. As a result, they decided to apply the 3D effect to an older game and give it new life. Thus, The Legend of Zelda: A Link to the Past 2 was made to take full advantage of the graphic capabilities of the 3DS.
What do you think of the director’s insistence that you must play The Legend of Zelda: a Link to the Past 2 in 3D to get the full experience on the 3DS?