FIFA 14 details have been released this morning as promised. Electronic Arts is rolling out information about this game and NHL 14 this week, and the dual rollout doesn’t seem to just be a coincidence.
Both games feature a tweaking of the game play engines that will hopefully make them all the more realistic. When you have an incredibly popular title like FIFA 13, you want to build on what’s successful without changing it from the top down.
FIFA 14 appears to be an improvement on the previous title without being a completely new game. There are tweaks here and there, with one of the nicest being the fact that gamers can now better curve a shot or pass around defenders.
The title has quite a few mini games that will get you ready to take on all the new features and will help you learn all the new skills so that the game is actually fun to play instead of just frustrating.
The game has also rolled out a physics engine that reflects real life quite a bit more. This is apparently demonstrated best when talking about momentum and dribbling.
Players will no longer be able to change direction of where they are dribbling on a dime. They will now have to wait for their players to pull themselves away from the direction they were being carried.
Items like that are clearly going to bring realism. They are also likely going to frustrate people who are used to doing things the old way.
That could mean that this game will become even more popular with the diehard fanbase while turning off people who are picking up the series for the first time.
EA is apparently perfectly fine taking this kind of a gamble. The game is currently slated for the Xbox 360 and the PS3, but Electronic Arts says that announcements having to do with next gen consoles and the Wii U are coming in the near future.
FIFA 14 does not have an official release date, but most expect it to hit store shelves sometime in September.