Super Time Force give you time control in an innovative new shooter.
With all the emphasis on time control, you almost have to wonder at the irony that it has taken three years to develop this game. Super Time Force gives you the ability to control where (and when) you start over when you die. Interesting concept for a shooter, wouldn’t you say?
From the minimalist art style, you can tell right away that the title which has seen three PAX shows in a row is not setting its site on graphics prowess. The developers are focusing more on making it fun, making Super Time Force a game we want to see making it big.
The concept of focus is on time travel. The implementation of this gameplay element is what has taken so much development time. Again, the very concept of all the time taken to perfect time travel is ironic.
Nathan Vella, co-founder and president of Capybara told Destructoid, “We’re f**king ourselves over in a way, but it’s fun, it’s crazy. It breaks our brains!” The laws of cause and effect are grossly complicated by the idea of time travel even in relation to a door. Overthinking the concept is a brain bender.
They are still tweaking it more, lately so you don’t have to sit and wait in “rewind mode” for most of your game time. You also have the option to switch characters at any given time, giving the game a level of replay value that might actually have you spending all the time you saved “rewinding” just playing through again with another character.
It may sound complicated, but as Nathan Vella said, once you have the controller in your hand, it feels a bit like Mega Man with a time limit. Some characters just work better at some points than others. It’s a kind of action puzzle.
The PAX East gameplay video is below. Super Time Force is due sometime in 2013 on Xbox Live Arcade.
What do you think of Super Time Force?