If you’re like, well, everyone, the big reveal of Metal Gear Solid V: The Phantom Pain from PAX East last week probably left you at least a little confused. If you’re a fan of Metal Gear Solid, that confusion was probably mixed with excitement as well.
Assuming the confusion didn’t overwhelm the excitement, at least.
The reveal trailer confirmed suspicions that the mysterious The Phantom Pain trailer shown at last year’s Spike VGAs was, in fact, for Metal Gear Solid V, but we were ultimately left with a whole lot more questions than answers.
Just about all we know for sure is that Metal Gear Solid V appears to be a video game and that some incarnation of Snake will be in it. Probably.
The reveal, again, left us with many questions, but one question stood above them all: What relationship does Metal Gear Solid V: The Phantom Pain have with Metal Gear Solid: Ground Zeroes? Are they the same game? Are they different? Are they tied together in any way?
Fortunately, series creator Hideo Kojima was willing to shed some light on that in an interview with GameTrailers (see video embed below). Although we still don’t know if they’re part of the same game, Kojima suggested that there was at least some level of separation.
“We can’t comment just yet on how these things will be distributed and sold,” Kojima said, as transcribed by Games Radar. “But what we can say is that Phantom Pain and Ground Zeroes will be two parts of a whole, and Ground Zeroes will come first. It will kind of be Phantom Pain on a smaller scale. It will be open-world, but not quite as big as Phantom Pain. It will allow you to jump in, learn how to sneak real-time in that open-world, and later on, after [players] kind of get used to that, then Phantom Pain will come along and they’ll be thrown into this huge, gigantic open word. It’s a two-step process, the game design, and together these things will comprise Metal Gear Solid V.”
In short, wait until E3 for more info. For now, you can check out the rather lengthy interview for yourself below.