‘Dead Island: Riptide’ Skipping Wii U Because Of Engine Requirements


Dead Island: Riptide will not be coming to the Wii U anytime soon. The newest title in the Dead Island series would have to be rebuilt or have the engine ported because of the limitations of what the Wii U can do. That information comes straight from the game’s creative producer Alexander Toplansky.

The announcement seems to be just another setback in what has been a bad sequence of events ever since the follow-up to the Nintendo Wii was released. The announcement also comes shortly after the Wii U put up improving but still disappointing sales numbers in February.

Dead Island: Riptide is a sequel to the original and will have four survivors landing on the zombie infected island of Palanai. They will then need to fight their way through the Zombie hordes in order to survive.

The game is set to be released on the Xbox 360, the Playstation 3 and PC but will be skipping the Wii U for the moment. The game’s developer did say that if they were able to find a way to bring it to the newest Nintendo console they would, but plans weren’t imminent.

As Techland’s CEO, Alexander Toplansky said that his company wanted to focus more on refining the engine for their new game, instead of having to put their efforts into a completely new rebuild or a port. Neither of those options appeared attractive enough for the company at this point.

While the Wii U was expected to be a console that could better compete with Xbox and the PS3, Nintedo has had problems getting game developers to bring their products to the platform. Being largely ignored by developers like those that make Dead Island isn’t going to help their growth.

Will you be buying Dead Island: Riptide when it is released on one of the other consoles?

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