On October 25, agents playing The Division will finally experience the game’s 1.4 update set to completely revamp the title’s endgame. After being in production for months and being previewed on the public test server for weeks, the 1.4 patch is releasing to the live servers tomorrow. The update includes a number of quality-of-life changes, enemy rebalancing, and the new World Tier system providing a much more enjoyable experience to its players.
Although tentative patch notes have been available for some time now, a finalized draft of what players can expect from the 1.4 patch is now available on the official site. Simple quality-of-life changes like a buyback option on vendors, weapon skins no longer using inventory space, and favorite/junk marking on items are listed early in the notes. Specifics on skill changes, loot distribution, and talents are detailed later in the post. Not to mention, each gear set is listed updating players on each set bonus for all sets.
With the 1.4 update, players at level 30 will now enter a new feature of the game called World Tiers. A fresh level 30 will enter World Tier one where items can be up to gear score 163. Reaching higher gear score brackets will unlock new World Tiers with a maximum of World Tier four where items drop with up to a 229 gear score. World Tiers not only dictate what level loot a player receives from all of the activities in The Division, it also scales the level of enemies on the New York City map as well as in missions and incursions.
Overall, players will find that enemies will take fewer shots to kill while players can take more before they are downed. Enemy strength and scaling at higher levels is definitely improved while weapon handling is different than it was in previous iterations of the game. The more consistent strength of enemies will let players in any bracket work at their own pace to obtain gear relevant that should provide a means to improve their gear score. The difficulty of missions will only earn the player more items after the update releases rather than higher quality ones.
Agents can also enjoy experience gains post level 30 after the update. Field Proficiency lets players continue to level after the cap with each level earned rewarding the player with a cache. This is also true for the Underground leveling system with each rank after its cap rewarding another Underground cache. There are even purchasable caches from vendors in The Division in 1.4 giving players an additional way to spend their credits, Phoenix Credits, and Dark Zone currency.
These are just a few of the game-changing updates coming to The Division October 25. Several other changes, fixes, and new additions are expected to go live after the maintenance. For the full list of what’s to come, check out the patch notes on the official forums. Patch 1.4 will release across all platforms, PC, PlayStation 4, and Xbox One, tomorrow. The maintenance will take place early in the morning for those in North America. The total maintenance period is expected to only last three hours as noted on the forums.
“The servers will shut down for maintenance on Tuesday, October 25th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. During this maintenance we will be deploying the Patch for Update 1.4!”
The Division team is constantly updating players with weekly state of the game addresses, and they are persistently communicating with players on the public test server. Last week, during the weekly state of the game, the team announced the 1.4 patch release date and talked about a few future plans they have for the game.
Maintenance to deploy 1.4 incoming Tues. Oct. 25th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Est downtime approx. 3 hours. pic.twitter.com/5LbepvLbHh— The Division (@TheDivisionGame) October 24, 2016
As the Inquisitr reported, some things just could not be addressed in the 1.4 update, but developers want to work on them in future updates. For instance, named weapons did not receive too much adjusting with 1.4 beyond being able to come in higher gear scores. The Caduceus was altered to accommodate the removal of the Restored weapon talent, but nearly all other named weapons remain untouched. The Division developers reiterated on the official site that they will be watching how players use the items and seeking more feedback on named weapons after 1.4 launches.
[Featured Image by Ubisoft]