‘No Man’s Sky’ Update 1.07 Live On PlayStation 4, Possibly Fixes Newly Discovered Bug

If you haven’t logged into No Man’s Sky, there are two things that you must know: there’s a potential life-threatening bug found, and a new update is live that could solve the issue.

No Man’s Sky just launched August 9 but hours and hours of gameplay are already being logged into the enormous world of No Man’s Sky. However, there’s an irritating, possibly life-changing, bug that’s plaguing the No Man’s Sky community.

No Man's Sky is a game about exploration and the new bug might be game-changing
No Man's Sky is a game about exploration and the new bug might be game-changing (via Hello Games)

Polygon writes that several No Man’s Sky players are reporting that the game is not saving their finds from their starting planets and other charted territories. First started by user Dark_Nexis onReddit, the report says that some of the discoveries on the game are being wiped over time, especially discoveries from their starting planets. User Ultrasilvanus confirms the No Man’s Sky bug and adds the following.

Just to be clear enough, discoveries are being erased in chronological order. First system, second system and so on. It’s not random. It’s a pattern, starting from your very first discoveries.

This is becoming quite a peeve for No Man’s Sky players who are clocking in unimaginable hours to explore the planets, only to find out that their discoveries are being wiped as they discover more and more planets.

This No Man’s Sky bug was first reported on August 26, before the newest patch 1.07 came out. Players are hoping and praying that the newest patch 1.07 for No Man’s Sky, which just went live yesterday on the PlayStation 4, could fix this huge bug.

No Man's Sky patch 1.07 live (via Hello Games)
No Man's Sky patch 1.07 live (via Hello Games)

The full list of the No Man’s Sky patch notes for PlayStation 4 is as follows.

Objectives and stuck without Hyper-drive Issues

Player no longer able to redeem your pre-order ship at a point which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you).

Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point.

Getting Stuck in the world

Fixed a couple of low repro bugs that could result in you falling through the world and getting stuck underground.

A raycast in some space stations could hit a very specific point that would put the player inside the floor.

Fixed an issue that would cause your ship to be thrown into the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).

Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to outrun generation of terrain LOD 1, and land inside an overhang.


Some players were unable to achieve the extreme survival journey milestone, this has been resolved.

Fixed an issue where some players had some technology types being reported as “already known” when they weren’t actually known.

Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn’t, this has been fixed now.

It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.

There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.

Fixed a rare issue when scanning creatures that would cause all planets to show as 100% complete even if you had only completed one.

Save / Load

Fixed a bug what could cause some corrupt save games to not be loaded, this is now fixed.

Fixed an issue where saves made with the system clock set in the future could cause problems.

Crash Fixes

Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.

Fixed a crash that could happen when interacting with an NPC.

Tweaks and Improvements

It is now easier to scan flying creatures.

Fixed height and weight stats being the wrong way around for creatures.


Gek towers can no longer be interacted with repeatedly.

The ‘You have unredeemed items’ message will now only show for the first 5 minutes.

Fixed getting 0% charge on Photon Cannon when buying a new ship and constantly being prompted to charge it.

Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.

Fixed grave being transferred to the new star system after you warp.

Fixed toxic protection 3 (theta) from having the wrong name.

Fixed incorrect marking of sea caves under floating islands.

Turning down music and SFX volume in the options will now work correctly (mutes the VO also).

If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.

Atlas station collision improvements to prevent you from bumping into them too much.

Fix for the stars not being discarded during load/warp (causing duplicate stars).

Hello Games has yet to release an official statement about the discovered No Man’s Sky bug, but if this patch does not fix it, hopefully the next patch will, or more No Man’s Sky players might take the refunds being offered by Amazon, Steam, and Sony.

[Image via Hello Games]