‘Doom’ Multiplayer Update Rebalances Combat Shotgun, Plasma Rifle & More

A new Doom update has been released, rebalancing certain multiplayer weapons, PlayStation LifeStyle noted. The multiplayer update for the 2016 reboot of the first-person shooter went live on July 19.


Listening to the feedback from the gaming community, the latest Doom update made changes for weapon balance, specifically for the Combat Shotgun, Super Shotgun, Chain Gun and Plasma Rifle. Explaining the rebalancing made for the Combat Shotgun and Super Shotgun, the game’s multiplayer team explained via Bethesda’s community page for Doom:

“We slightly reduced effective range for both the Combat Shotgun and the Super Shotgun, so players will need to be closer to their targets to deal the most damage. We also adjusted the speed that players can switch away from these weapons to prevent a player-identified exploit for massively shortcutting reload timings when paired together.”

As for the Plasma Rifle, game developer id Software increased the rate of fire for players to hit more targets more steadily. But to compensate with this adjustment, they also dropped damage slightly.

“This should be a much more effective ‘hose’ tool for the player as long as they can stay on target,” the post explained.

“The player is no longer slowed down for spinning up their weapon, allowing them to evade within an encounter at a speed that matches the other weapons,” the multiplayer team’s note read, discussing the rebalancing they did for the Chaingun in the latest game update.

Lastly, players using the Heavy Assault Rifle should experience the slight increase of speed when they draw the weapon. This change allows them to utilize the weapon “more effectively when reacting to incoming long-range threats,” the post added.

Doom Update for Multiplayer weapons live
(Photo by Doom's Official Twitter account)

With Doom’s multiplayer mode, players are on a mission to defeat their enemies in the game’s “signature-fast-paced arena style combat. Users can easily bear their opponents using their “personal blend of skill, powerful weapons, vertical movement, and unique power-ups that allow you to play as a demon,” the game’s official website noted.

It has been two months since Doom’s arrival on PS4, Xbox One and Microsoft Windows. The PS4 version got an 85/100 MetaScore and 8.2 User Score on MetaCritic.

PlayStation Universe’sreview for Doom 2016, as featured on MetaCritic, read:

“A confident resurgence of one of the FPS genre’s pioneering efforts; DOOM not only manages to boast perhaps the finest single-player campaign in the genre but also a blissfully entertaining multiplayer suite and map editor to boot. Make no mistake, this is DOOM 2.0 and it’s one of the very best shooters you can buy on PS4 right now.”

The very first Doom 2016 update was released at the end of last month, bringing in new features such as the Photo Mode, which enables the players to “take in-game screenshots and share them with friends,” Express reported. Head to the game settings to toggle the Photo Mode. Furthermore, it can be accessed from the pause menu once the player is on a map.

Improvements in the multiplayer mode and the game’s SnapMap were also available from Doom’s June update, alongside several bug fixes.

Below is Doom’s launch trailer:

As for more recent updates released for Doom, last week, the game got the highly anticipated Vulkan patch, which would allow the game to run at up to 200 fps on Nvidia’s GeForce 1080, as reported by PC World.

The Verge noted that Doom 2016 is the first video game to support Vulcan, which according to its official website is a “new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.”

The Inquisitr will continue to keep you updated for more news on Doom.

[Photo by Doom’s official Twitter account]