‘Destiny’: Xûr’s Exotic Goods For April 15, Bad Juju Appears For First Time

Xûr is back in Destiny for Friday, April 15 with a set of goods that haven’t been seen in a while. In fact, PlayStation and Xbox players have never seen the mysterious vendor sell the Exotic Pulse Rifle that is being offered this weekend.

This week’s hiding spot for Xûr is in the Reef social area. You’ll want to turn right from the spawn point, head down the stairs past the Bounty vendor, and then go in the first door to the right of the bottom of the stairs. The Agent of the Nine is tucked away in a corner on the right. Bungie finally fixed the door issue in Xûr’s cubby hole by removing the door.

Destiny Xur Reef Location - Right Door (PlayStation, Xbox)

Exotic Gear on Sale

Name Type Max Stat Cost
Helm of Saint-14 Titan Helmet 45 Intellect /
48 Strength
13 Strange Coins
Young Ahamkara’s Spine Hunter Gauntlets 45 Intellect /
45 Discipline
13 Strange Coins
Starfire Protocol Warlock Chest Armor 62 Discipline /
65 Strength
13 Strange Coins
Bad Juju Pulse Rifle 23 Strange Coins
Legacy Engram Year One Exotic Special Weapon 31 Strange Coins


Plasma Drive Legendary Vehicle Upgrade 23 Strange Coins
Void Drive Legendary Vehicle Upgrade 23 Strange Coins
Heavy Ammo Synthesis Ammo Synthesis 3-pack 1 Strange Coin
Three of Coins Exotic Chance Boost 5-pack 7 Strange Coins
Glass Needles Resets Exotic Stats 3-pack 3 Strange Coins, 3 Motes of Light, 1 Exotic Shard

For those wondering what to get, here are a few helpful hints.

Bad Juju

The Bad Juju Exotic Pulse Rifle in Destiny.
[Image by 'Destiny']

The Bad Juju used to reign supreme with Voidwalker Warlocks despite having one of the more difficult quest chains. Its use has toned down some for Year Two, but the power of the “String of Curses” intrinsic perk is hard to deny. It reloads the fully automatic Pulse Rifle weapon automatically after each kill and gives a small damage boost. Every kill also provides bonus Super energy, the benefit of which should be obvious. This is a must get for those who have not been fortunate enough to get from Destiny’s random loot drops yet.

Helm of Saint-14

Destiny Helm of Saint-14 Titan Exotic Helmet (PlayStation, Xbox)
[Image via Destiny]

The Helm of Saint-14 is still the go-to helmet for Defender Titans in Destiny. Its main draw is the “Starless Night” perk that blinds enemies who walk into the Ward of Dawn, which makes them extremely vulnerable. The benefit is greater in PVE than PVP, but it’s still useful in both situations.

The perks give the choice between “Ashes to Assets” for bonus Super energy on Grenade kills and “Heavy Lifting” for bonus Super energy from Heavy Weapon kills. It also comes with the “Invigoration” perk to gain bonus melee energy when picking up an orb.

The 88 Intellect for the Helm of Saint-14 is right where players want it. However, shoot for the “Inverse Shadow” and “Infusion” perks by using the Glass Needles for the optimal helm.

Young Ahamkara’s Spine

Destiny Young Ahamkara's Spine Hunter Exotic Gauntlets (PlayStation, Xbox)
[Image via Destiny]

Gunslingers get the Hunter Exotic from Xur’s inventory this week. The Year Two version of Young Ahamkara’s Spine grants an additional Tripmine Grenade as its innate perk in addition to extending grenade duration by 30 seconds.

Destiny players will also have the option between the “Fastball” perk for increased grenade throw distance and “Impact Induction” for bonus grenade energy on melee hits. Plus, there’s the choice of faster reloads for Hand Cannons or Shotguns.

An extra Tripmine Grenade in PVP is invaluable, which makes this a must pick up for Destiny Gunslingers who don’t have the Year Two version of this Exotic piece despite the low 68 Discipline roll.

Starfire Protocol

Destiny Starfire Protocol Warlock Exotic Chest Armor (PlayStation, Xbox)
[Image via Destiny]

This marks the first time Starfire Protocol has been sold in Destiny Year Two. It is meant for the Warlock Sunsinger subclass thanks to the namesake perk, which grants an additional Fusion grenade. However, this does not stack with the “Gift of the Sun” perk, so you can still only max out at two. What it does allow is for players to select either the “Angel of Light” or “Touch of Flame” perks, instead.

The third column perks give the choice between carrying additional special or heavy weapon ammo while the final column perks provide additional Solar Armor or better Arc Burn resistance.

The 66 Discipline and 62 Strength split roll are excellent. There’s really no reason to re-roll this piece, as the random perks and stats all come up favorable for Destiny Warlocks.

[Image via Bungie]