Ubisoft Massive released The Divisionpatch notes for the upcoming 1.1 update, which brings Incursions, gear sets, trading, and more to the online shooter. PlayStation 4, Xbox One, and PC players can also look forward to significant changes to other gameplay systems such as crafting, Phoenix Credits, and purchasing items from the Dark Zone.
Details on the new Incursions and gear sets can be found in this article covered by Inquisitr last week as part of Ubisoft’s reveal for The Division. The update is scheduled to be released on Tuesday, April 12. The additional details from the patch notes include the names of the new High-End named weapons. The “Warlord” is the new assault rifle, and the “Valkyria” is the new submachine gun. Meanwhile, there is a “Historian” marksman rifle added with this update, but it won’t be acquirable until the 1.2 update.
The most controversial change listed in the new patch notes involves changes to crafting. It will require 10 Standard (Green) materials to craft 1 Specialized (Blue) material going forward, instead of a five. It will take 15 Specialized (Blue) materials to craft 1 High-End (Gold) material. Finally, 10 High-End (Gold) materials will be needed to craft 1 level 31 High-End (Gold) item. These represent significant increases over the current requirements of 5 materials, 5 materials, and 8 materials.
Additionally, Ubisoft is changing the amount of materials received when deconstructing items in The Division with this update. Standard (Green) items will only yield one Standard material, while High-End (Gold) items will only yield 1 High-End material.
Another major change comes in the rank requirements for purchasing Dark Zone gear from vendors. The initial requirement to purchase Superior (Purple items is being dropped to rank 15 from rank 30. High-End (Gold) items at level 30 will drop down to Dark Zone rank 25 from 50. Finally, High-End level 31 items can be purchased at rank 40 instead of rank 50.
Ubisoft plans to make additional High-End items available to purchase at higher ranks with this update. Presumably, this will be some of the Gear Set items, such as “Path of the Nomad,” which can only be obtained from the Dark Zone.
There is a lengthy list of bug fixes included with the patch. One in particular called out during Tuesday’s State of the Game Twitch livestream is the backpack glitch. Ubisoft hopes the fix delivered as part of the The Division 1.1 update will fix the problem of some players getting stuck in an infinite loading screen.
Ubisoft also addressed the issue of cheating on the State of the Game livestream. Cheaters that are caught will only get one strike. The first strike will give them a temporary ban from The Division. The second strike will result in a permanent ban from the online shooter.
- Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
- Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
- Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
- Level 30: 1-3 Phoenix Credits
- Level 31: 2-4 Phoenix Credits
- Level 32: 3-5 Phoenix Credits
- The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
- Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
- Superior (Purple) items: Rank 15 instead of 30
- High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
- High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50
- Added a new Dark Zone bracket for characters with Gear Score 160+
- Increased costs for converting crafting materials and crafting High-End items:
- 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
- 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
- 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
- Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
- Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
- Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
- Added new level 31 and 32 High-End items Blueprints to Vendors
- Removed Division Tech requirements from some level 31 High-End Blueprints
[Image via The Division]