'The Division' Vendor Restocks Will Not Affect Blueprints, Exotic Damage Explained In Latest State Of The Game

David Stonecipher

During today's maintenance for Tom Clancy's The Division, a portion of the game's team took to Twitch for the latest state of the game. Like last week's state of the game address during maintenance, developers behind the popular online shooter divulged a few details about the game while discussing the latest patch notes. A few community concerns were touched on, including what exactly happens when a vendor restocks, what exotic damage really means, and what future quality of life improvements might be in the future.

The Division players are definitely aware of vendor restocks around the open world, inside the Dark Zone, and at their Base of Operations. However, some players were a little surprised to see that the Phoenix Credits vendor in the Base did not offer new blueprints after his reset. In the state of the game today, The Division team stated that the items do restock but the blueprints do not shuffle at this time. The non-blueprint items, like gear, should be changing with each restock, but the blueprints will remain the same during restocks. The team was quick to point out, though, that more blueprints from the Phoenix Credits vendor are on the way. More details will be released before their arrival.

The team also took the time to explain Exotic Damage in The Division today. Players will see the Exotic Damage statistic on many weapons and items in the game with little explanation on what that refers to. Apparently, Exotic Damage refers to any non-melee or non-gun related damage in the game, so a higher resistance to it would help with many situations. Fire, bleeding, blasts, and other types of damage fall into the category of Exotic Damage. A cleaner's flamethrower provides Exotic Damage, for instance, and grenade damage was said to also be considered Exotic Damage.

In today's state of the game address, many quality of life concerns were also addressed. The ability to "craft all" at the crafter and storage expansion are both highly requested features. Both of these notions are well-received and heard by the team. Although not confirmed to occur at this time, it is clear that the developers behind The Division are aware of these requests and they are looking into making them a reality. It is apparent that the team is also aware that the fact that weapon skins take up inventory slots is bothersome. During the state of the game it was said that they would investigate the technical barriers behind these requests in an effort to make these changes. Clans were also briefly addressed and will likely be discussed at a later time.

Of course, the state of the game provided those details, but the official patch notes will cover what the latest update has to offer. Patch 1.0.2 is live now across all platforms according to the game's official Twitter account. Patch 1.0.2 is an update around two or three gigs for players, depending on their platform. The patch killed the Bullet King respawn farming method by making named NPCs on longer spawn after being killed in the open world. Additionally, players can expect better rewards from Challenge Mode enemies, a number of issues fixed, and a wealth of Dark Zone changes. Be sure to check out the official patch notes on the official Ubisoft forums.


As The Inquisitr reported, the developers wanted to make the Dark Zone more attractive for PvP combat with the patch. Most notably, neutral players will be able to heal each other with the First Aid and the Supply Station ability while lurking in the Dark Zone. Players can fast travel to Dark Zone checkpoints instead of traveling first to a safe house or other area before going to the checkpoint. The Phoenix Credit change intended for patch 1.0.2, however, will not be live today. An unforeseen issue with the Phoenix Credit change ended up breaking the entire patch, forcing the team to delay the following changes. In the future, however, players can expect level 30 enemies in the Dark Zone to continue dropping one to three Phoenix Credits, while higher level enemies will drop two to four at level 31 or three to five Phoenix Credits at level 32.

[Image via Ubisoft]