With the Fallout 4 DLC coming in March comes speculative thoughts on the kind of adventures that my occur. The Automatron DLC’s description indicates a problem in the wasteland, and it looks like the Vault 111 wanderer may have to be involved, according to Viral Players. Could a Silver Shroud superhero-like quest rear its head again in the DLC?
The following description mentions the Mechanist, and this name shares the same nomenclature of a “Mechanist” in Fallout 3. In fact, this guy even wears a robot costume when you interact with him in the previous game.
— Bethesda Softworks (@bethesda) February 17, 2016
“The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices!”
In Fallout 3, the Mechanist has a rival with the AntAgonist character in the D.C. wasteland. Just like with the Silver Shroud quest, you’re asked to pose as Awesome-Claw, Super Humongous, Shadow Bite, and Brilliant Shadow, each of which is a role that could lead an army of death claws, super mutants, or mole rats, according to Fallout Wikia. The Mechanist even had the ability to choose from multiple names depending on the S.P.E.C.I.A.L. stats and/or high ability levels. The quest in that game was “The Superhuman Gambit.”
Sounds pretty complex for the previous Fallout 3 game that delivers dynamic side quest content. Would this mean taking on multiple superhero roles may be in store for the Automatron DLC?
Of course, one may wonder how the Mechanist would make his way to Boston between the two Fallout games. His backstory involved the character having traveled with the caravans of the wasteland which led him to the Canterbury Commons at the age of 15. So could it be possible he took to the caravans once again and wound up in Boston?
Now, in a YouTube video produced by TwoDynamic, he attempts to figure out the logic regarding the two Mechanists and if they would even actually be one in the same. For one, 10 years have passed between the two sequels, and this would have aged the Mechanist of Fallout 3 from 40 to 50 years of age.
Warning, this may not be safe for work and contains video game violence and profanity.
Also, the Mechanist mentioned in the Automatron DLC sounds rather villainous due to the fact that he’s unleashing robots into the Boston wasteland to deal their damage. In Fallout 3, he’s the good guy trying to fight off the AntAgonist villain. That being said, and with superheroes in current comic books, TV, and movies, there is always a twist of sorts of the hero turning to the dark side, a re-imagining of the character, or just someone else taking on the mantle.
To quote Harvey Dent from The Dark Knight, “You either die a hero, or live long enough to see yourself become the villain.”
Perhaps this is what happened during those 10 years?
Other Fallout 4 game DLCs include Wasteland Workshop, which has no adventure to speak of and expands more so on settlement production and even an arena-style battle set-up. There’s also the ability to manufacture cages to trap creatures to occupy said cages. These captured animals can then face off against opposing creatures in probably a death match, according to the International Business Times. For those with questionable ethics and perhaps to displease Preston Garvey, a wasteland wanderer can unleash the creature on a settlement.
— Fallout (@Fallout) February 18, 2016
Then there is Far Harbor, which takes on a whole new adventure involving the Valentine Detective Agency and the state of Maine.
The first installment of the Fallout 4 DLCs is scheduled for March 1. The Season Pass is around $30 currently and is set to go up in price next month.
[Photo by Vivien Killilea/Getty Images for Bethesda]