Bethesda Studios announced Monday that the latest Fallout 4 patch has exited beta and is now available on the PC via Steam. Additionally, PlayStation 4 and Xbox One owners should expect the update to hit their consoles in the next few days.
The 1.4 patch for Fallout 4 will be an automatic update the next time Steam users fire up the service on their machines. Meanwhile, the PlayStation 4 and Xbox One will receive the update this week once it has cleared certification.
The patch was released in beta form for the PC on January 15, and Bethesda managed to keep its usual schedule of two to three weeks of testing prior to release. There do not appear to be any additions or subtractions from the beta to the new full release.
There is still no official word from Bethesda on the status of releasing mod support to Fallout 4 on the PC and consoles. Rumors abound, of course.
You can check out highlights of the new features and workshop fixes in the Fallout 4 update 1.3 notes below. Full details can be found at the official Bethesda website.
- New ambient occlusion setting, HBAO+
- New weapon debris effects (NVIDIA cards only)
- Added status menu for settlers in your settlements
- Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
- Improved “ESDF” keys remapping support while in Workshop mode
- Fixed a bug that would cause settler counts to appear incorrectly
- Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
- Improvements to snapping pieces together while in Workshop mode
- Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
- Player can now build workbenches in their Diamond City house
- Building wires no longer uses up copper
- Fixed issue with certain settlement attacks not generating properly
- Fixed an issue with settlement happiness calculations
- Settlers assigned to weapons stand will now stand next to it
- Diamond City house now shows provided power
- Repairing items will now correctly consume resources
- Fixed an issue where companion would ignore commands at workshop locations
- Fixed an issue with crops appearing destroyed after saving and reloading
So what does the 1.3 update add? A nice quality of life feature is the addition of a status menu for settlers in settlements. Players will now be able to tell what task or area of the settlement a settler is assigned by going into the Workshop mode and highlighting them. This is a fantastic addition for large settlements as it is currently difficult to figure out who was assigned to security, crops, stores, etc or not assigned to anything at all.
Building settlements received a few fixes as well. Objects can be rotated using the left and right triggers on a controller, and users can change the axis of rotation by clicking on the left thumbstick. Bethesda has also made improvements to the building snap system. Snapping and aligning objects have been something Fallout 4 players have struggled with since launch. In another nice surprise, copper is no longer consumed when building power lines in settlements. That will save Fallout 4 settlement builders a huge amount of time scrounging for resources.
A number of questlines were fixed, including everyone’s favorite Minuteman quests given by Preston. The NPC will now send players to the correct dungeon instead of to a settlement, among other things.
Bethesda always includes at least one funny update in their patch notes. Dismemberment gets the humorous focal point this time around with one fix for Vault 81 residents that “would not dismember correctly” and also an issue with a player staying alive after being dismembered. The latter led to one of the more hilarious YouTube glitch videos for Fallout 4 via postbroadcast.
How does the latest Fallout 4 patch work for you? Sound off in the comments below.
[Image via Bethesda]