‘Destiny’ Weekly Reset For Jan. 12: A Broken Nightfall [Update]
Destiny is off to a glitchy start for the Tuesday, January 12 weekly reset. PlayStation and Xbox players are reporting issues with the Nightfall that is preventing them from completing the Sunless Cell Strike. At least there is a third shot at the Warpriest challenge and other activities.
The Nightfall issue was pointed out by the DestinyReddit community not long after the weekly reset refreshed the game’s activities. Players report that enemies are not showing up in the first half of the Sunless Cell Strike followed by the door to the Ogre room not opening, thus preventing them from completing the Strike.
Bungie has acknowledged the issue via their Twitter help account. However, there’s been no word on a fix yet. It is best to avoid the Nightfall Strike for now until the developers can get it straightened out.
Update: Bungie announced that it has fixed the issue with the Nightfall Strike.
Issues impacting players’ ability to complete the Nightfall have been resolved. Thanks for your patience.
— Bungie Help (@BungieHelp) January 12, 2016
King’s Fall Raid Challenge Mode — Warpriest (Guide)
The first challenge for the King’s Fall Raid Challenge should be a snap for those experienced with the encounter already. The fireteam must ensure that no one player holds the aura during the damage phase more than once.Since it typically takes three to five phases to take out the Warpriest, the fireteam just needs to have the players that last held the aura not step on a plate. Expert teams that can take the Destiny boss down in two phases shouldn’t have any trouble.
Possible rewards for the challenge on Normal include a 310 Light level Artifact and 310 Light level weapon and one of the missing Calcified Fragments along with the normal chance at an Exotic. The rewards on Hard mode are a 320 Light level Artifact and 320 Light level weapon plus the “Worm God’s Servant” emblem and the Calcified Fragment. You can get the Normal mode rewards in Hard mode in addition to the 320 level rewards.
Nightfall — Sunless Cell
Dreadnaught, Rings of Saturn
Assault a prison deep in the heart of the Dreadnaught and put an end to a Hive champion.
Modifiers
- Epic — Heavily shielded and highly aggressive enemies appear in great numbers.
- Grounded — Players take more damage while airborne.
- Fresh Troops — Some enemy squads have been fortified with additional reinforcements.
- Match Game — Enemy shields are resistant to all unmatched Elemental Damage.
- Juggler — No ammo drops for your equipped weapon.
- Exposure — Guardian shields are increased but do not replenish.
Vanguard Heroic Strikes
Modifiers
- Heroic — Enemies are more numerous and aggressive.
- Fresh Troops — Some enemy squads have been fortified with additional reinforcements.
Court of Oryx (Guide)
Tier 3: Balwur
The Wizard Balwur may be the easiest Tier 3 boss to appear in the Court of Oryx yet. The hook with her is that the floor of the court is covered in poison except for the area underneath the platform. Balwur spawns on top of the platform while Major Acolytes, Knights, and Thrall will spawn and move around the arena. The platform is poison-free but obviously dangerous because Balwur will shoot players and drop poison clouds.Players will need to kill Major Acolytes to create poison-free spaces outside of the safe zone underneath the platform for a period of time. Players can then move out from underneath the platform, into the poison-free areas and shoot Balwur. Repeat as many times as necessary to bring her down.
[Image via Bungie]
Weekly Crucible Playlists
- Mayhem Rumble
- Inferno Control
Shaxx Crucible Weekly Bounties
Bounty | Description | Experience | Reputation |
---|---|---|---|
Individual Achievement | Win 2 Crucible matches with an individual score of at least 1,500 points. | 3,750 | 75 |
Making an Impact | Win 7 matches. | 3,750 | 75 |
Crucible Combat | Win one game in three different Crucible game modes: Control, Rift, Rumble | 3,750 | 75 |
Featured Matches | Earn points in any featured playlist. Crucible wins are worth 3 points. Starting a new match costs 1 point. | 3,750 | 75 |
As a Team | Complete 5 Crucible matches in a Fireteam of 2 or more players. | 3,750 | 75 |
The True Meaning of War | Complete all 5 of Shaxx’s weekly bounties in one week. | 5,000 | 200 |
Arcite Crucible 99-40 Weekly Bounties
Bounty | Description | Experience | Reputation |
---|---|---|---|
Full Auto | Complete matches in any playlist with a minimum of 6 Auto Rifle kills. | 3,750 | 75 |
Ballistic Trauma | Win 3 matches in any playlist with a minimum of 6 Hand Cannon kills. | 3,750 | 75 |
Ballistic Grouping | Complete matches in any playlist with a minimum of 6 Pulse Rifle kills. | 3,750 | 75 |
Bullet Grouping Expert | Complete a match in any playlist with a minimum of 9 Pulse Rifle kills. | 3,750 | 75 |
Petra Weekly Bounties
Bounty | Description | Experience | Reputation |
---|---|---|---|
Take the Wanted | WANTED: Irxori, Lost to Oryx. Cosmodrome. Fireteam recommended.
Note: Can be found on Earth in the Skywatch. |
3,000 | 500 |
Take Them Out | Kill 12 Consumed or named Fallen, Hive, Cabal, or Vex on Venus. | 1,500 | 250 |
Take Them All | Kill 100 Taken. | 1,500 | 250 |
Prison of Elders Level 32 — Cult of the Worm (Guide)
Gulrot, Unclean has been summoned by the Worm Keepers. Don’t let the beast’s filth spread beyond the prison.Round | Enemy | Objective | Modifier(s) |
1 | Vex | None | Airborne – Players deal more damage while in the air. |
2 | Hive | Eliminate Target | Grounded – Players take more damage while airborne. |
3 | Vex | None | Void Burn – Void Damage from any source is greatly increased. |
4 | Hive | Destroy Mines | Angry – Minions of the Darkness won’t flinch, even after massive damage. |
5 | Hive/ Gulrot | Boss Fight | Exposure – Guardian shields are increased but do not replenish. |
Rewards
- House of Judgement x 200
- Armor Core
Prison of Elders Level 34 — Broken Legion (Guide)
Valus Trau’ug seeks to prove his might by crushing all who challenge him.Round | Enemy | Objective | Modifier(s) |
1 | Cabal | TBD | Juggler – No ammo drops for your equipped weapon. |
2 | Hive | TBD | Lightswitch – Minions of darkness deal much more melee damage. |
3 | Fallen | TBD | Catapult – Grenade recharge rate is greatly increased. |
4 | Hive | TBD | Brawler – Guardian Melee damage is greatly increased. |
5 | Cabal / Valus Trau’ug | TBD | Juggler – No ammo drops for your equipped weapon. |
Rewards
- House of Judgment x 300
- Weapon Core
- Etheric Light
Prison of Elders Level 35 — Skolas’ Revenge (Guide)
Skolas and his crew challenge the Guardians who captured him. Face him with a Fireteam of three. End him.Round | Enemy | Objective | Modifier(s) |
1 | Hive | None | Exposure – Guardian shields are increased but do not replenish. Brawler – Guardian Melee damage is greatly increased. |
2 | Vex | Destroy Mines | Grounded – Players take more damage while airborne. Airborne – Players deal more damage while in the air. |
3 | Cabal | Dismantle Mines | Catapult – Grenade recharge rate is greatly increased. Arc Burn – Arc Damage from any source is greatly increased. |
4 | Fallen | Eliminate Target | Specialist – Special Weapon damage is favored. Juggler – No ammo drops for your equipped weapon. |
5 | Fallen | Mini-Boss | Trickle – Recharge of abilities is significantly reduced. Small Arms – Primary Weapon damage is favored. |
6 | Fallen / Skolas |
Boss Fight | Brawler – Guardian Melee damage is greatly increased. Juggler – No ammo drops for your equipped weapon. |
Rewards
- House of Judgment x 500
- Armor Core
- Weapon Core
- Etheric Light
[Image via Bungie]