‘Destiny’ Weekly Reset For December 22: Second Shot At Warpriest Challenge
The first cycle of Destiny Raid Challenges has completed, and a new one began with the Weekly Reset for December 22. The Warpriest challenge returns, along with a Nightfall trip to see the Undying Mind.
King’s Fall Raid Challenge Mode — Warpriest
The first challenge for the King’s Fall Raid Challenge should be a snap for those experienced with the encounter already. The fireteam must ensure that no one player holds the aura during the damage phase more than once.
Since it typically takes three to five phases to take out the Warpriest, the fireteam just needs to have the players that last held the aura not step on a plate. Expert teams that can take the Destiny boss down in two phases shouldn’t have any trouble.
Possible rewards for the challenge on Normal include a 310 Light level Artifact and 310 Light level weapon and one of the missing Calcified Fragments along with the normal chance at an Exotic. The rewards on Hard mode are a 320 Light level Artifact and 320 Light level weapon plus the “Worm God’s Servant” emblem and the Calcified Fragment. You can get the Normal mode rewards in Hard mode in addition to the 320 level rewards.
Nightfall — The Undying Mind
Meridian Bay, Mars An ancient Mind, feared by the Vex themselves, hides among the channels of the Black Garden. Find this machine and end its existence.Modifiers
- Epic — Heavily shielded and highly aggressive enemies appear in great numbers.
- Berserk — Minions of the Darkness won’t flinch, even after massive damage.
- Brawler — Guardian melee damage is greatly increased.
- Match Game — Enemy shields are resistant to all unmatched Elemental Damage.
- Trickle — Recharge of abilities is significantly reduced.
Vanguard Heroic Strikes
Modifiers
- Heroic — Enemies are more numerous and aggressive.
- Fresh Troops — Some enemy squads have been fortified with additional reinforcements.
Court of Oryx (Guide)
The Wizard Balwur may be the easiest Tier 3 boss to appear in the Court of Oryx yet. The hook with her is that the floor of the court is covered in poison, except for the area underneath the platform. Balwur spawns on top of the platform while Major Acolytes, Knights, and Thrall will spawn and move around the arena. The platform is poison-free, but obviously dangerous, because Balwur will shoot players and drop poison clouds.Players will need to kill Major Acolytes to create poison free spaces outside of the safe zone underneath the platform for a period of time. Players can then move out from underneath the platform, into the poison-free areas, and shoot Balwur. Repeat as many times as necessary to bring her down.
[Image via Bungie]
Weekly Crucible Playlists
- Mayhem Rumble
- Inferno Control
Shaxx Crucible Weekly Bounties
Bounty | Description | Experience | Reputation |
---|---|---|---|
Individual Achievement | Win 2 Crucible matches with an individual score of at least 1,500 points. | 3,750 | 75 |
Making an Impact | Win 7 matches. | 3,750 | 75 |
Crucible Combat | Win one game in three different Crucible game modes: Control, Rift, Rumble | 3,750 | 75 |
Featured Matches | Earn points in any featured playlist. Crucible wins are worth 3 points. Starting a new match costs 1 point. | 3,750 | 75 |
As a Team | Complete 5 Crucible matches in a Fireteam of 2 or more players. | 3,750 | 75 |
The True Meaning of War | Complete all 5 of Shaxx’s weekly bounties in one week. | 5,000 | 200 |
Note: The “Making an Impact” bounty can be completed by Sparrow Racing. It is not necessary to win either.
Arcite Crucible 99-40 Weekly Bounties
Bounty | Description | Experience | Reputation |
---|---|---|---|
Ballistic Trauma | Win 3 matches in any playlist with a minimum of 6 Hand Cannon kills. | 3,750 | 75 |
Bullet Grouping | Complete matches in any playlist with a minimum of 6 Pulse Rifle kills. | 3,750 | 75 |
Ballistic Scalpel | Complete matches in any playlist with a minimum of 6 Scout Rifle kills. | 3,750 | 75 |
Ballistic Trauma Expert | Complete a match in any playlist with a minimum of 9 Hand Cannon kills. | 3,750 | 75 |
Petra Weekly Bounties
Bounty | Description | Experience | Reputation |
---|---|---|---|
Take the Wanted | WANTED: Irxori, Lost to Oryx. Cosmodrome. Fireteam recommended.
Note: Can be found on Earth in the Skywatch. |
3,000 | 500 |
Take Them Out | Kill 12 Consumed or named Fallen, Hive, Cabal, or Vex on Venus. | 1,500 | 250 |
Take Them All | Kill 100 Taken. | 1,500 | 250 |
Prison of Elders Level 32 — Urrox’s Grudge (Guide)
The Flame Prince Urrox vows to burn the Light until all that remains is darkness and bone.
Round | Enemy | Objective | Modifier(s) |
1 | Hive | None | Trickle – Recharge of abilities is significantly reduced. |
2 | Cabal | Dismantle Mines | Small Arms – Primary Weapon damage is favored. |
3 | Cabal | Eliminate Target | Exposure – Guardian shields are increased but do not replenish. |
4 | Hive | Dismantle Mines | Arc Burn – Arc Damage from any source is greatly increased. |
5 | Hive/ Urrox | Boss Fight | Solar Burn – Solar Damage from any source is greatly increased. |
Rewards
- House of Judgement x 200
- Armor Core
Prison of Elders Level 34 — The Forever Eater
Qodron, a Vex chronovore, sees only one outcome: your demise. Prove it wrong.
Round | Enemy | Objective | Modifier(s) |
1 | Vex | Mini-Boss Fight | Catapult – Grenade recharge rate is greatly increased. |
2 | Vex | Dismantle Mines | Void Burn – Void Damage from any source is greatly increased. |
3 | Fallen | Mini-Boss Fight | Brawler – Guardian Melee damage is greatly increased. |
4 | Vex | Eliminate the Target | Small Arms – Primary Weapon damage is favored. |
5 | Vex / Qodron | Boss Fight | Trickle – Recharge of abilities is significantly reduced. |
Rewards
- House of Judgment x 300
- Weapon Core
- Etheric Light
Prison of Elders Level 35 — Skolas’ Revenge (Guide)
Skolas and his crew challenge the Guardians who captured him. Face him with a Fireteam of three. End him.Round | Enemy | Objective | Modifier(s) |
1 | Hive | None | Exposure – Guardian shields are increased but do not replenish. Brawler – Guardian Melee damage is greatly increased. |
2 | Vex | Destroy Mines | Grounded – Players take more damage while airborne. Airborne – Players deal more damage while in the air. |
3 | Cabal | Dismantle Mines | Catapult – Grenade recharge rate is greatly increased. Arc Burn – Arc Damage from any source is greatly increased. |
4 | Fallen | Eliminate Target | Specialist – Special Weapon damage is favored. Juggler – No ammo drops for your equipped weapon. |
5 | Fallen | Mini-Boss | Trickle – Recharge of abilities is significantly reduced. Small Arms – Primary Weapon damage is favored. |
6 | Fallen / Skolas |
Boss Fight | Small Arms – Primary Weapon damage is favored. Lightswitch – Minions of darkness deal much more melee damage. |
Rewards
- House of Judgment x 500
- Armor Core
- Weapon Core
- Etheric Light
[Image via Bungie]